Projects tagged ‘game_development’ and ‘gaming’


[21 total ]

52 Users
   

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python ... [More] language. Pygame is highly portable and runs on nearly every platform and operating system. [Less]
Created over 3 years ago.

23 Users
   

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right ... [More] now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License. Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. [Less]
Created over 3 years ago.

10 Users
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 ... [More] individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
Created about 1 year ago.

7 Users
   

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security ... [More] and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]
Created over 2 years ago.

7 Users

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the ... [More] Dungeons & Dragons ruleset. It should run on GNU/Linux, Microsoft Windows, OS X and possibly other UNIX derivatives. [Less]
Created about 1 year ago.

6 Users
   

Ardor3D is a Java based 3D engine, forked from jME with the goal of making a more professionally oriented engine with a community based on accepted open source principles.
Created 10 months ago.

5 Users
   

Gnoll is a free 3d action/rpg game engine.
Created about 1 year ago.

5 Users

The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. ... [More] Features are OpenGL, AI, scripting, turn based combat, commanding a group of characters and more. [Less]
Created about 1 year ago.

4 Users
 

Real-time player and clan rankings and statistics for Half-Life. (Requires Perl, PHP and MySQL.) Support & Patches & Addons and download http://www.hlstats-community.org
Created about 1 year ago.

4 Users
   

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games ... [More] can be created with combination of engine, editor tools, game specific scripts and game content. * Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]
Created over 3 years ago.