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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation
Metrics updated 14 Oct 08
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Metrics updated 14 Oct 08
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
Metrics updated 12 Oct 08
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated 15 Oct 08
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
Metrics updated 14 Oct 08
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
Metrics updated about 2 hours ago
DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with
Metrics updated 13 Oct 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated about 11 hours ago
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
Metrics updated about 19 hours ago
The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. In the plans are OpenGL, AI, scripting, turn based combat, commanding a group of characters.
Metrics updated about 3 hours ago