Projects tagged ‘gamedev’ and ‘gaming’


[31 total ]
245

Blender

   
Primary Language: C Licensed as: GNU General Public License 2.0

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation ... [More] (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]

Metrics updated 14 Oct 08

32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated 14 Oct 08

20

LWJGL

   
Primary Language: Java Licensed as: BSD-ish License

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform ... [More] libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

Metrics updated 12 Oct 08

12

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated 15 Oct 08

10

JInput

   
Primary Language: Java Licensed as: BSD-ish License

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

Metrics updated 14 Oct 08

10

jME Physics 2

 
Primary Language: Java Licensed as: BSD-ish License

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

Metrics updated about 2 hours ago

10

DeSmuME

   
Primary Language: C++ Licensed as: GNU General Public License 2.0

DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with ... [More] user translations to English and other languages). But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so. [Less]

Metrics updated 13 Oct 08

10

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated about 11 hours ago

7

Thousand Parsec

 
Primary Language: Python Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated about 19 hours ago

4

Java Classic Role Playing Game

 
Primary Language: Java Licensed as: GNU General Public License 3.0

The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. In the plans are OpenGL, AI, scripting, turn based combat, commanding a group of characters.

Metrics updated about 3 hours ago