Projects tagged ‘gamedev’ and ‘irrlicht’


[6 total ]

29 Users
   

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++ ... [More] , and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems! [Less]
Created over 3 years ago.

24 Users
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Created over 3 years ago.

2 Users

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
Created 12 months ago.

0 Users

The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the ... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Code::Blocks IDE" being put on version control. [Less]
Created 2 months ago.

0 Users

This is a 3D game where you are Artie, a hero for the Stilf people, who only want peace. However, you're now in great trouble. You were captured by the Dignitas, and they want you either to fight to ... [More] them or to die. Your dead father helps you on this. It's up to you, escape! The Game Design Document is in the repository (file /gdd.doc). Check it out. [Less]
Created 3 months ago.

0 Users

The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the ... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Eclipse Galileo IDE" being put on version control. [Less]
Created 3 months ago.