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What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More]
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and ... [More]
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More]
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More]
An Object-Oriented networking framework for Java primarily focused toward game development. The general concept is the utilization of Message objects that are essentially beans that are streamed over the network utilizing NIO.
The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. Features are OpenGL, AI, scripting, turn based combat, commanding a group of characters and more.
Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.