Projects tagged ‘gamedev’ and ‘openal’


[15 total ]
32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated 10 Oct 08

24

OpenAL

   
Primary Language: C Licensed as: GNU Lesser General Public License 2.1

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

Metrics updated 30 Jul 08

20

LWJGL

   
Primary Language: Java Licensed as: BSD-ish License

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform ... [More] libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

Metrics updated about 5 hours ago

9

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated about 19 hours ago

6

PySoy

 
Primary Language: Python Licensed as: GNU Affero General Public License 3.0

PySoy is a cross-platform Python module which enables developers to easily build custom Python-based 3D games. The engine features integrated physics, Ogg multimedia support, advanced rendering options such as bumpmap textures, and an optimized ... [More] C-based rendering system for high framerates. The purpose of the PySoy project is to enable more people to develop "commercial quality" copyleft games. [Less]

Metrics updated about 24 hours ago

5

Derelict

 
Primary Language: D Licensed as: BSD-ish License

Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.

Metrics updated 07 Oct 08

4

OpenTK

   
Primary Language: C# Licensed as: MIT License

The Open Toolkit is a game development library for .Net/Mono with an elegant, yet powerful, API. It enables you to bring your ideas to fruition, leveraging the full power of .Net, OpenGL and OpenAL. OpenTK needs no setup. It runs on Unix/X11 and ... [More] Windows and is supported by all .Net languages, like C#, VB.Net and IronPython. Best of all, it is - and will remain! - free for both commercial and non-commercial projects. This is OpenGL like you've never seen it before. - the OpenTK Team [Less]

Metrics updated 07 Oct 08

4

OgreAL

 
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.

Metrics updated about 22 hours ago

4

FIFE

   
Primary Language: shell script Licensed as: GNU Lesser General Public License 2.1

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor ... [More] tools, game specific scripts and game content. * Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

Metrics updated 06 Oct 08

3

Easy Framework

 
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.

Metrics updated 29 Jul 08