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Bitverse-unity-gui, aka bit-gui, allows developers to visually edit the gui layout, skin and animation using the unity3d editor. It works on top of the default immediate mode gui from unity3d engine, but it is not immediate mode, following more traditional component based frameworks. Layout ... [More]
Object Oriented C++ frameworks, primarily targeting game and virtual worlds development. The Core framework includes scripting, threading, thread safe events, and math libraries, plus a plugin system modeled after Eclipse's plugin system. The Enterprise framework includes database ... [More]
EasyRPG is a project aimed at producing a Role Playing Game interpreter and editor tool for playing and creating click and play games, inspired by RPG Maker.
Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
WhyEmu is a World of Warcraft server package. Based on the popular ArcEmu project it aims to provide players with a gameplay very close or identical to the Blizzard retail servers. It's a multithreaded C++ application with a relational database as a data storage backend ( MySQL/PosgreSQL ). ... [More]
Golem is Python game framework for developing and learning. If you want to know more, you can read something from Wiki. We are preparing some tutorials for Golem. You can look at demos created in Golem. We placed some videos at YouTube. Source code you can find at Github.
Myth is a programming language designed for game developing (gamedev). It vises to be easy to use and learn, and applicable to any kind of game and to run in different platforms. Applications developed with Myth shall be programmed in little time. The language brings the developer an elegant ... [More]
***This software is no longer under development, maybe I'll code it after Myth is in a mature stage*** Myth IDE is an Integrated Development Environment made for Myth Langague. The primary objective is to make easy to create a good workspace for game development using Myth. In other ... [More]