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The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

5.0
 
  0 reviews  |  2 users  |  236,377 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

This project contains the parts of the public development of the Illarion Online RPG. The project is developed since the year 2000 as closed source and turned to partial open source in 2011.

5.0
 
  0 reviews  |  1 user  |  217,747 lines of code  |  9 current contributors  |  Analyzed 3 days ago
 
 

About PolyAnimPolyAnim is a Java library (and perhaps an editor in future) for animations consisting of groups of 2d polygons. It is mainly intended for animated game sprites, not for movies really. And no, it's not meant to be a Flash killer.. ;) I originally began this project in C++ with ... [More] just a plain OpenGL renderer. However, as I've been recently spoiled by Java, garbage collection etc., I kinda grew tired of dealing with the C++ stuff (read more about it in this blog post). So I ported the code I had to Java and LWJGL and here I am. =) Project status and newsCheck the latest status / news updates from here. See also:PolyAnim feature listing PolyAnim demos (Java Web Start) Current source code documentation (Doxygen + Javadoc) Building PolyAnim using Apache Ant Checking out PolyAnim using Eclipse + Subclipse Using Inkscape to create animations How the animations are constructed internally Screenshot from the test program (LWJGL renderer) Check out the video on YouTube! [Less]

0
 
  0 reviews  |  0 users  |  12,974 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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