The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the
... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Code::Blocks IDE" being put on version control. [Less]
The OP will be an engine completely optimized for best performance on any computer. The engine we be based off the 3d engine Irrlicht and will include at first 3d, rendering, and sound. Then I will
... [More] include networking and other advanced features. C++.
Expected project time: 4 months [Less]
Frozen Tree is the home of Sim - a script based simulation / game engine with 3d and physics support. The engine is designed to be a standalone exe that runs Game Monkey scripts. Currently, there are
... [More] bindings to support the Bullet physics engine, Irrlicht render engine, Fluidsyth midi player, and Open Al. Currently there is only a windows version, though a OSX and Linux versions should be possible with enough interest. The next major version of the engine will support iPhone / OpenGL ES, and possibly other targets. [Less]
Turska is a compact and simple application framework & UI component library. It is especially meant for games which typically have only modest requirements for UI. The library is implemented both for
... [More] Irrlicht and SDL.
Official project home page: http://iki.fi/jetro/turska/ [Less]