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OpenELEC is a GNU/Linux distro combined with XBMC to give you the best possible experience for watching you media. Including but not limited to tv-shows, movies, music, web-media, etc. It's built upon a less-is-more philosophy and aim to provide an all-in-one solution. Making you as the user ... [More] , more focused on the media you consume, rather than spending hour after hour to setup your environment. [Less]

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  0 reviews  |  8 users  |  79,669 lines of code  |  68 current contributors  |  Analyzed 5 days ago
 
 

GameSpaceLib is an open source and very easy to use multimedia library specially designed for game, engine or framework programming in C++. It offers powerful 2D graphics features, audio functionalities, input devices control, video streaming feature and more. The most important feature of ... [More] GameSpaceLib is to offer very easy to use objects and to make direct handling to the video or audio API's. This way the final program runs fast and smoothly. Some other features: -Window and application: Allows the programmer to create windowed or fullscreen mode applications and let it change the screen resolution whenever it's wanted or needed. Need no special event handling function to run. -Sprites: Rotates, streches, inverts and cuts the sprites applying many different sorts of blending. -Audio: Can load and play MP3, OGG, WAV, FLAC and many other audio file formats. It also allows the user to change many properties and playing modes of the sound effect or music. -Videos: Loads and streams JPEG, AVI and WMV video files. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 
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(note that OMMF is currently not released; if you're feeling adventurous, you can take a look at the SVN repo) OMMF, the Open and Managed Multimedia Framework, is a simple and lightweight way to develop 2D games and apps. It works with any programming language based on .NET/Mono. The main ... [More] goal for the project is to make it very easy to use, in addition to making it as cross-platform as possible. The design of the library is heavily inspired by the LÖVE engine for Lua. OMMF works similarly, but with a few differences. To show its ease of use, here's the minimal amount of C# code required to draw an image at the mouse cursor's position: using System; using Ommf; class Program { static void Main(string[] args) { OmmfEngine engine = new OmmfEngine(); engine.Graphics.CreateWindow(); Image myImage = engine.Graphics.CreateImage("my_image.png"); while (engine.IsOpened) { engine.Graphics.Draw(myImage, engine.Mouse.X, engine.Mouse.Y); engine.Graphics.Present(); } engine.Close(); } }Pretty simple. ;) In the backend, OMMF is powered by SDL+OpenGL, SDL_mixer, and DevIL. Uses bindings from the Tao Framework. [Less]

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  0 reviews  |  0 users  |  78,019 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

pyMagineWelcome! The project is very young, so please stay tuned! pyMagine is a creative programming toolkit for python that aims to be both easy to use and flexible. Unlike many graphics libraries and APIs which often have a steeper learning curve for those with little programming experience ... [More] , pyMagine (will) offer a framework that will allow those with the desire to create rich and interactive multimedia content without having to muck around in the intricacies of more complicated graphical programming. It is about time we stopped worrying about the nuances and complexities of the underlying graphics themselves and begun realizing the content of our imagination! [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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