Projects tagged ‘games’ and ‘pyglet’


[6 total ]

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Devon Scott-Tunkin's miscellaneous python projects and scripts.
Created 3 months ago.

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Lepton: A high-performance, pluggable particle engine and API for PythonLepton is designed to make complex and beautiful particle effects possible, and even easy from Python programs. Lepton ... [More] provides the following core features: Native-code core for high-performance particle dynamics and rendering Pluggable particle controllers for specifying particle behavior Two pluggable OpenGL renderers, and two pygame renderers Spacial domains, used to control particle emission and behavior Easy to use and powerful texture support, including animation Modular architecture that lets you easily configure and customize the engine The code includes several examples of how you can use the engine (using pyglet and pygame). Note the engine itself does not depend on any other 3rd-party Python libraries and simply requires the application to setup an OpenGL context in order to render particles. Learn MoreOverview -- The 10,000 foot view of Lepton Code Example -- A complete 3D explosion example program using Lepton and Pyglet Change Log -- Changes in the latest release RoadMap -- Where Lepton is headed Latest Checkins -- What's cooking in the subversion repo ApplicationsLepton was used for our pyweek entry Fishing Frenzy: Fishing Frenzy Pyweek Page Browse the Source Code If you are working on an application using lepton, let us know! [Less]
Created 12 months ago.

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Created 2 months ago.

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This is a collection of mini Python related projects and tools done for the purpose of learning. Something useful may come out of this eventually... If you are looking for docpicture, it has been moved to http://code.google.com/p/docpicture
Created about 1 year ago.

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Random junk I (Simon Hildebrandt) am experimenting with. Mainly game prototypes and web geekery.
Created 11 months ago.

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Tanzenhosen is (will be) a simple, cross-platform, networked multiplayer game table with no rules hard-coded, so you can all get together and play whatever you want. The first goal is to make a ... [More] simple card table consisting of a table, cards, buttons for dealing (face up, face down, etc), and a smooth network interface similar to chessnuts but more open to modification, and a little more easily ported to other platforms. For rendering I'm using openGL through pyglet, because python rules with a righteous fist and pyglet is the most amazing thing I've seen. Network-wise I'll be aiming for fidelity over latency. This thing will really be aimed at creating mouse-clicky, drag-and-droppy games, and I'm aiming for ease of expansion to different sets of pieces after cards. [Less]
Created 3 months ago.