Browsing projects by Tag(s)

Select a tag to browse associated projects and drill deeper into the tag cloud.

Showing page 1 of 4

VisualBoyAdvance is a GameBoyAdvance emulator. It's not the fastest but it aims to be the most accurate.

3.72727
   
  0 reviews  |  42 users  |  179,726 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are be MinGW based.

4.25
   
  1 review  |  27 users  |  204,794 lines of code  |  5 current contributors  |  Analyzed 10 days ago
 
 

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui. If you would like to support this project, you may donate to our ... [More] development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc. We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help. FeaturesWiimote, Nunchuk, Classic, and Gamecube controller support SRAM and State saving IPS/UPS/PPF patch support Custom controller configurations SD, USB, DVD, SMB, Zip, and 7z support Compatiblity based on VBA-M r927 MEM2 ROM Storage for fast access Auto frame skip for those core heavy games Turbo speed, video zooming, widescreen, and unfiltered video options Getting StartedDownload the latest version (available on the right), or choose from previous available versions on the download page. Find out how to install and run the emulator on the Getting Started page. You can also checkout the latest svn revision and compile it yourself. [Less]

5.0
 
  0 reviews  |  1 user  |  65,492 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

Example#include 'gba.h' #include 'printf.h' int main(){ initTextBG(8,0,0); print_f('This prints 5: %d',5); } OverviewThis is a formatted string printer for the GameBoy Advance. It takes up one scrolling background, some background memory space, and a tiny amount of ... [More] background palette space. If you're mindful of its small memory footprint and background requirements it should be compatible with just about any project, especially during development phases. This is intended to be a developer's tool for high-level debugging. To use it, first you call an initialization function to specify the screen base block, the background number, and the character block you want to use for scrolling text output. Then you can print formatted strings just like with printf(), except we use print_f() in a weak attempt to prevent conflicts. It can print all standard (not extended) ASCII characters. The screen automatically scrolls down. There is no scrolling up. The functions are thoroughly documented in the header, and the source is very small, and easy to understand, modify and extend. For feedback email the project's owner @gmail.com For more projects go to www.fabiancanas.com To comment, go to www.fabiancanas.com/Projects/gba/ [Less]

5.0
 
  0 reviews  |  1 user  |  1,964 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.

5.0
 
  0 reviews  |  1 user  |  214 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

Our goal is to improve upon VisualBoyAdvance by integrating the best features from the various builds floating around. In order to uncompress the downloaded package, you need WinRAR or 7-Zip: http://7-zip.org/

5.0
 
  0 reviews  |  1 user  |  155,492 lines of code  |  4 current contributors  |  Analyzed 9 days ago
 
 

SpritelySpritely is an editor that allows you to easily create sprites for Gameboy Advance (GBA) and Nintendo DS (NDS) programming projects. It is designed specifically for programmers who are just starting out in GBA/NDS game development. Spritely is best described as a simple paint program that ... [More] allows you to create a set of foreground/background sprites and screen maps. It also includes an "Export..." option that creates a complete GBA/NDS project - source code, makefile and all. In conjunction with devkitPro and an emulator like VisualBoyAdvance, you can easily create your own GBA/NDS games and get started in the wonderful world of homebrew. A set of basic tutorials is also available. For suggestions/bug-reports, go to the Issues tab and edit an existing entry or add a new one. Send other comments to ɯoɔ˙ןıɐɯƃ@ɔɐʞʎɹɐƃ - please include "spritely" in the subject line. Announcements and updates are posted on the Computer Science & Engineering for K-12 blog. [Less]

0
 
  0 reviews  |  0 users  |  25,828 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

The RosaryDSSay, learn, and practice saying the Rosary on a Nintendo DS! A wonderful new way to enjoy this traditional Christocentric prayer. Do you need an easy way to brush-up on your Hail Marys, Our Fathers, Apostles' Creed, and Glory Be to the Father prayers? Try out The RosaryDS. ... [More] screenshots FeaturesLearn and practice the Rosary prayers while reading the screen. Press the 'Pray with Me' button for a voice to read with you. Automatically knows the day and date for the Mystery scriptures. Extras feature. What is the Rosary?The Rosary is made up of twenty "mysteries" (significant events or moments in the life of Jesus and Mary), which, following the Apostolic Letter Rosarium Virginis Mariae, are grouped into four series. The Rosary is made of beads which represent which prayer is to be recited. Normally, the person saying the rosary holds on to the current bead in which they are reciting. The first of the four mysteries contains joyful mysteries (recited on Mondays and Saturdays); the second, the mysteries of light (Thursdays); the third, the sorrowful mysteries (Tuesdays and Fridays); and the fourth, the glorious mysteries (Wednesdays and Sundays). "This indication is not intended to limit a rightful freedom in personal and community prayer, where account needs to be taken of spiritual and pastoral needs and of the occurrence of particular liturgical celebrations which might call for suitable adaptations." (Rosarium Virginis Mariae, 38). Ways to use The RosaryDSThere are basically two ways to use The RosaryDS. On your PC and on your NintendoDS. Use a NintendoDS EmulatorDownload a NintendoDS Emulator. I recommend DeSmuME (for .nds files) or no$gba (with .gba files) Use MicroSD Card on Real NintendoDSPurchase the R4 Revolution for DS (or similar product) Purchase a 1GB or 2GB (only, nothing greater than 2GB will work) MicroSD memory for R4 Setup the R4 and load TheRosaryDS.nds. (R4 Setup Tutorial Video) [Less]

0
 
  0 reviews  |  0 users  |  25,652 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

NitroBoy is a Nintendo GBx/DS emulator for Windows, Linux and Mac.

0
 
  0 reviews  |  0 users  |  72,736 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

The aim of this project is to remake the GBA game "Guru Guru Logic Champ" by the now defunct Compile. Using SDL and plain old ansi C.

0
 
  0 reviews  |  0 users  |  720 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.