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VisualBoyAdvance is a GameBoyAdvance emulator. It's not the fastest but it aims to be the most accurate.
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are be MinGW based.
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui. If you would like to support this project, you may donate to our
Example#include 'gba.h' #include 'printf.h' int main(){ initTextBG(8,0,0); print_f('This prints 5: %d',5); } OverviewThis is a formatted string printer for the GameBoy Advance. It takes up one scrolling background, some background memory space, and a tiny amount of
GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.
Our goal is to improve upon VisualBoyAdvance by integrating the best features from the various builds floating around. In order to uncompress the downloaded package, you need WinRAR or 7-Zip: http://7-zip.org/
SpritelySpritely is an editor that allows you to easily create sprites for Gameboy Advance (GBA) and Nintendo DS (NDS) programming projects. It is designed specifically for programmers who are just starting out in GBA/NDS game development. Spritely is best described as a simple paint program that
The RosaryDSSay, learn, and practice saying the Rosary on a Nintendo DS! A wonderful new way to enjoy this traditional Christocentric prayer. Do you need an easy way to brush-up on your Hail Marys, Our Fathers, Apostles' Creed, and Glory Be to the Father prayers? Try out The RosaryDS.
The aim of this project is to remake the GBA game "Guru Guru Logic Champ" by the now defunct Compile. Using SDL and plain old ansi C.
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