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Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many
Metrics updated 15 Oct 08
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library
Metrics updated 13 Oct 08
Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin
Metrics updated 15 Oct 08
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
Metrics updated 12 Oct 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated about 11 hours ago
Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible.
Metrics updated 11 Oct 08
PySoy is a cross-platform Python module which enables developers to easily build custom Python-based 3D games. The engine features integrated physics, Ogg multimedia support, advanced rendering options such as bumpmap textures, and an optimized
Metrics updated 15 Oct 08
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
Metrics updated 14 Oct 08
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.
Metrics updated 14 Oct 08
Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters
Metrics updated 15 Oct 08