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The Tao Framework for .NET is a collection of bindings to facilitate cross-platform media application development utilizing the .NET and Mono platforms.

4.0
   
  0 reviews  |  23 users  |  233,860 lines of code  |  3 current contributors  |  Analyzed over 2 years ago
 
 

Codename: Ladykiller (rofl) sidescroller platform game Language: C++ Framework: GLFW

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 4 days ago
 
 

This project delivers graphics routines for the Bigloo implementation of the Scheme programming language. Currently wrapped libraries are 1) Opengl 2) GLU 3) GLFW The code currently only works on Unix'ish operating systems. ie Windows is not currently supported.

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  0 reviews  |  0 users  |  4,181 lines of code  |  0 current contributors  |  Analyzed about 16 hours ago
 
 

Videoventure is an exercise in using modern techniques to achieve old-school gaming satisfaction. The application framework is built around component database system that encourages a flexible, data-driven approach to game entities. It uses quite a few support libraries: TinyXML to read and write ... [More] files FastDelegate for delegates and callbacks Boost for efficient type-safe memory pools GLFW for setup, window creation, and input handling BASS for sound and music OpenGL for rendering Box2D for physics and collision OGLConsole as inspiration for the in-game console. A surprisingly modest number of components yield a disproportionate amount of time-wasting, pixel-smashing, arcade-style fun. Of course, the more components the merrier... Videoventure is set in a world of video games long past. Your character is not a guy piloting a spaceship. Your character is not a spaceship. Your character is a video-game sprite of a spaceship. [Less]

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  0 reviews  |  0 users  |  195,984 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

This game would be a try on making an arcade multiplayer game, more infos will be related as soon as possible. Unfortunately we've to keep wiki only in italian for now because we need to be able to explain each other well what we want to do, sorry for that..

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  0 reviews  |  0 users  |  3,299 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Portable 2D/3D game engine which utilizes OpenGL and GLFW. Currently runs on Windows and Unix based systems Status: In Development Video: http://www.youtube.com/watch?v=DuyQG7GFt0A --- Features Feature Implemented Awaiting or in development Input Texturing - Basic texturing ... [More] implemented GUI - In Development Physics - Initial Planning --- Team Jonathan 'Bladezor' Bastnagel Lead Programmer, Project Lead Joshua 'blankthemuffin' Simmons General Programmer, Tester, Misc [Less]

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  0 reviews  |  0 users  |  279,659 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

SummaryDatorCurling (eng. Computer Curling) is a simple curling game developed in C++. FeaturesTo be written. PlatformsDatorCurling uses glfw and is being actively developed for both Mac and Windows platforms.

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  0 reviews  |  0 users  |  17,757 lines of code  |  0 current contributors  |  Analyzed about 23 hours ago
 
 

This is the resurrection of Dimension, the dawn of a new age, a rpg game created in gamemaker. This time however, it's done in C++. The previous version can be found at: http://www.yoyogames.com/games/show/1054.

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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