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The Tao Framework for .NET is a collection of bindings to facilitate cross-platform media application development utilizing the .NET and Mono platforms.
This project delivers graphics routines for the Bigloo implementation of the Scheme programming language. Currently wrapped libraries are 1) Opengl 2) GLU 3) GLFW The code currently only works on Unix'ish operating systems. ie Windows is not currently supported.
Videoventure is an exercise in using modern techniques to achieve old-school gaming satisfaction. The application framework is built around component database system that encourages a flexible, data-driven approach to game entities. It uses quite a few support libraries: TinyXML to read and write
This game would be a try on making an arcade multiplayer game, more infos will be related as soon as possible. Unfortunately we've to keep wiki only in italian for now because we need to be able to explain each other well what we want to do, sorry for that..
Portable 2D/3D game engine which utilizes OpenGL and GLFW. Currently runs on Windows and Unix based systems Status: In Development Video: http://www.youtube.com/watch?v=DuyQG7GFt0A --- Features Feature Implemented Awaiting or in development Input Texturing - Basic texturing
This is the resurrection of Dimension, the dawn of a new age, a rpg game created in gamemaker. This time however, it's done in C++. The previous version can be found at: http://www.yoyogames.com/games/show/1054.
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