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GarGlk implements the glk specification for Windows and Linux. It provides the foundation for Gargoyle, an interactive fiction player that supports all major IF formats. We have a mailing list.

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  0 reviews  |  1 user  |  606,405 lines of code  |  3 current contributors  |  Analyzed 2 days ago
 
 

ZMPP2 is the second generation of the Interactive Fiction interpreter "Z-Machine Preservation Project" for Java-based systems. It is a result of the experiences made with 3 different Z-Machine implementations in three different languages: Java, Ruby and Erlang. The version that is ... [More] available on Android Market is based on the code in this project. ZMPP2 is written in Scala and currently plays Interactive Fiction written for the Z-Machine and Glulx standard. [Less]

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  0 reviews  |  1 user  |  18,989 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

CocoaGlk is an implementation of the glk specification for Mac OS X. It can be used to quickly port IF interpreters to Mac OS X, or as a basis for designing a custom user interface on top of an existing interpreter. CocoaGlk is used as an IO layer in the Zoom interpreter and the Inform development environment.

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  0 reviews  |  0 users  |  77,784 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

ZLR

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ZLR is a Z-Machine interpreter designed to run modern interactive fiction games.

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  0 reviews  |  0 users  |  915,150 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

GlkJNI is an implementation of the Glk API (version 0.7.0) which allows Glk programs written in C to use a Java frontend for I/O. JDemoGlk is the example Java frontend which comes with GlkJNI; it is a bare-bones console I/O implementation that is equivalent to cheapglk.

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  0 reviews  |  0 users  |  15,359 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 
 
 

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