Projects tagged ‘glsl’


[52 total ]

387 Users
   

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting) ... [More] , animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]
Created over 3 years ago.

5 Users
 

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.
Created over 2 years ago.

5 Users
 

The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services ... [More] such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The GraphicsKit includes classes for working with both image and vector graphics, and has built in support for the Anti-Grain Graphics library. The ApplicationKit provides GUI controls, use of the Model-View-Control pattern, property and component editors, undo/redo support, drag-and-drop, clipboard services, application resources, and UI metrics and policy managers. Additional "Kits" adding advanced functionality include an HTML kit, Internet kit, JavaScript kit, Network kit, OpenGL kit, and RegEx kit [Less]
Created over 3 years ago.

4 Users
   

MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).
Created over 3 years ago.

3 Users

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most ... [More] advanced and challenging projects of artists and technical artists into reality. We understand that this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]
Created over 2 years ago.

2 Users
 

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.
Created over 3 years ago.

1 Users

Simplex3d will be an engine that consists of several libraries with minimal interdependencies coming together to form a whole. This modular approach lets you mix and match the most suitable modules ... [More] for your project. The initial effort is to build a solid math library in Scala. The library mimics GLSL so it is easy to use. [Less]
Created 2 months ago.

1 Users

The GL Open Benchmark Suite is based around a PyGTK interface that launches OpenGL programs feeding them with a common CLI options set which will affect their behavior, then receives back their statistical output.
Created over 2 years ago.

1 Users

jot-lib is a collection of C++ libraries developed at Brown University, Princeton University, and the University of Michigan from the mid-1990's to 2007, and used in support of research in 3D ... [More] graphics. Various projects were published as papers, including "Dynamic 2D Patterns for Shading 3D Scenes" (SIGGRAPH 2007), "Line drawings via abstracted shading" (SIGGRAPH 2007), "Free-form Sketch" (SBIM 2007), "Coherent Stylized Silhouettes" (SIGGRAPH 2003), and "WYSIWYG NPR" (SIGGRAPH 2002). As of late 2007 there are no active jot developers. We are releasing the source code is the hope that parts of it will be useful to 3D graphics developers. Recent focus in jot has been on GLSL shaders (which are easy to port to other systems) and sketch-based 3D modeling. This project was supported in part by the NSF (CCF-0447883). [Less]
Created about 1 year ago.

0 Users

A collection of shaders from members of the GLSLang mailing list, mainly comprising users of applications such as PureData/GEM, Max/Jitter and Fluxus See http://wiki.dataflow.ws/GlSlang
Created about 1 year ago.