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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and ... [More]
Qt® Creator is a new, lightweight, cross-platform integrated development environment (IDE) designed to make development with the Qt application framework even faster and easier.
MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).
The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The ... [More]
Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More]
Carina Engine is a cross-platform 3d graphics engine. The main objective of this project is to bring the tools (editors, exporters, plug-ins, etc.) and the libraries required for creating interactive 3d applications, such as video games. It encourages experimenting with new techniques and using the ... [More]
jot-lib is a collection of C++ libraries developed at Brown University, Princeton University, and the University of Michigan from the mid-1990's to 2007, and used in support of research in 3D graphics. Various projects were published as papers, including "Dynamic 2D Patterns for Shading 3D ... [More]
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More]
Cross-platform 3D game engine in Object Pascal (FPC, Lazarus). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Processing and optimized OpenGL rendering of 3D models (in X3D, VRML, Collada and other formats). Animation, collision detection, 3D ... [More]