Browsing projects by Tag(s)

Select a tag to browse associated projects and drill deeper into the tag cloud.

Showing page 1 of 3

Bakery is a game, its a first person role playing(where player plays the role of a baker, and sells things to make profit... and plays along the story line. No releases made yet, its still under development.

5.0
 
  0 reviews  |  1 user  |  5,325 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

The main goal of this proyect is to develop an online game in ruby with gosu and ogre3d, it will be an estructure and a test of future games that ESC will develop. La principal meta de este proyecto es desarrollar un juego online en ruby con gosu y ogre3d, que será una estructura y una prueba para los futuros juegos que ESC desarrollará.

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

Kite RunnerMy original goal was to create a game that simulated the kite fighting action of the film, The Kite Runner. That means kites try to entangle one another, and then cut the opponent's kite with friction created by rapidly letting out the kite string. So far the only implemented ... [More] functionality is the ability to fly the two kites around the screen and model the movement of the strings fairly realisticly. I ran into problems trying to figure out how to get the two kite strings to interact. If anyone wants to help out with this I'd appreciate insight into how to model the interaction between the kite strings. Language: Ruby Libraries: Gosu [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

When completed this will be a game in which you guide a balloon up through a maze of dangers. One control style will be clicking the mouse near the balloon. The mouse click creates a radial force that pushes the balloon away. You can use this technique to keep the balloon from touching anything ... [More] dangerous. The other control style I would like to implement is to use the motion sensor on a macbook or macbook pro. By turning the computer you move the entire game board thus allowing the balloon to float up and escape. Maps are editable with any text editor. Currently the "look" of the game hasn't been created. I am using tiles and images that are borrowed from the gosu example code. --- See ToBeImplemented for a list of features that are done, and some that need to be done. [Less]

0
 
  0 reviews  |  0 users  |  443 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Inspired by the Flash game N3wton, http://www.kongregate.com/games/Zyzic/n3wton this is an attempt to replicate its physics in gosu. Also see: http://www.slideshare.net/vishnu/simple-game-development-with-ruby/ You propel your character via its bullets and try to shoot enemies off screen.

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

Gosub is a collection of utility classes and extensions to Gosu that are (hopefully) generic enough to be used in just about any 2D game. There are a few additions to Gosu itself, such as the ability to use symbols (including letters!) for buttons: window.button_down? :left_control ... [More] window.button_down? :zNew drawing shortcuts: window.draw_quad 0, 0, 128, 128, Color.black window.draw_pixel 32, 32, Color.white image.draw_tiled 0, 0, window.width, window.height, 0, :tile_width => 32, :tile_height => 32Lots of helper classes: class Bomb < Actor def initialize @image = Gosu::Image.load window, 'images/bomb.png', true @pos = Point.new(window.width * rand, window.height * rand) Timer.after 3.seconds do Sound.play :bomb_explode remove_from_world end super end def draw @image.draw_rot @pos.x, @pos.y, z_order, 0 end end bomb = Bomb.new bomb.add_to_world [Less]

0
 
  0 reviews  |  0 users  |  707 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Genetic Star Fighter is a very simple game made in Ruby with the Gosu 2D game library. The game is just an excuse to visualize the undergoing process, which is the enemy's code improvement through evolution. Our goal is to learn about Evolutionary Computing as we go, and not to make an ... [More] impressive game (just an impressive AI). The mission is quite simple: you are a Star Fighter and your job is to push out of the map as many other Star Fighters as you can. [Less]

0
 
  0 reviews  |  0 users  |  695 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

This project uses Gosu and Chipmunk and AMSTracker to demo using the mac accelerometer as a controller.

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

Asteroids game. Simple theme and hoping to make this an easy code base to follow for creating similar games

0
 
  0 reviews  |  0 users  |  221 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Some sample code I am using for a Chicago ruby user group meeting

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.