Fluid simulation based on smoothed particle hydrodynamics (SPH) is a practical method for the representation of liquids in interactive applications like virtual surgical training or computer games. In
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recent years various papers introduced ideas for both, the SPH simulation and its visualization. This thesis explains detailed a straightforward CPU-executed implementation of the simulation, as well as an entirely GPU-executed visualization technique using isosurface raycasting, which allows the realtime rendering of multiple refractions. Theoretical foundations and alternative techniques are presented where it seems appropriate. [Less]