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Started as a mod to Frets On Fire, FoFiX is recognized now as a fork to the original boasting high amounts of customizability, improved stability, and plenty of new features. You can jam to songs with actual controllers from the Guitar Hero or Rockband games, or you can just use your keyboard. ... [More] Plenty of charts can be found on the internet that are compatible with FoF, but only FoFiX can play the drums and vocal sections (if present). Our latest stable version is 3.121. Version 4.0 is in development and already has tons of improvements including improved performance and the ability to make your own setlists and rockmeters. [Less]

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  0 reviews  |  5 users  |  53,286 lines of code  |  5 current contributors  |  Analyzed 8 days ago
 
 

I started working on this program after I went through my Guitar Hero III set list manually entering scores into ScoreHero and thought there must be a better way. If you would like to make a donation to support my work, you may use this button: The ultimate goals of this project are: retrieve ... [More] song data (titles, note counts, tier names, etc.) from ScoreHero manage your Guitar Hero/Rock Band scores locally upload the managed scores to ScoreHero submit cutoff proofs more easily create a signature template system to generate a forum signature based on the managed scores The project will utilize Java 1.6 and will be developed mainly in Eclipse, with the GUI developed in NetBeans. Libraries of interest include: HTML Parser HttpClient Apache Commons Hibernate HSQLDB JUnit [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

A project for an electrical engineering class. Basically, a FoF clone programmed in C++ and Qt. Yes, using Qt for something like this is like using a screwdriver as a hammer. Qt was chosen as a learning exercise. The first release of Keyboard Hero will be approximately June 10th, 2008.

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  0 reviews  |  0 users  |  383 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

OpenChord.org’s goal is to make playing guitar-based video games a deeper and more fulfilling experience. The idea is simple: instead of playing these games and getting really good at pressing plastic buttons, why not build something that lets you use a real guitar? Our flagship project is the ... [More] OpenChord V1 guitar. The V1 is an electric guitar that can be plugged into a variety of consoles and allows you to play guitar games in a variety of modes: Fret Mode - Using the first 5 frets as buttons, the V1 makes an electric guitar emulate a standard guitar controller Note Mode - You can also map the buttons in a guitar game to individual notes on the guitar, allowing you to practice fingering different notes Chord Mode - The V1 also lets you map chords to buttons, allowing you to use guitar games to practice chords and chord transitions. Currently, the V1 is a project that is built into the body of an existing guitar; however, we're working hard on a version that can be attached directly to the neck of the guitar. The actual construction of the guitar is somewhat documented over on Instructables, but is a little out of date. However, the general idea is there, the primary difference is that since the controller-guitar communication is now handled internally, the steps where the microcontroller is plugged into another controller are no longer valid, and so the guitar maintains all of its original hardware. We'll hopefully have a better set of instructions up soon... Instructions, and schematics can be downloaded from the download page, and can also be accessed from the SVN repository, along with the rest of the code. [Less]

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  0 reviews  |  0 users  |  41,893 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Rockstars (internal name Freeband) is a free, cross-platform, open source alternative to games like Guitar Hero, Guitar Freaks & DrumMania/Rock Revolution, and Rock Band.

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  0 reviews  |  0 users  |  541 lines of code  |  0 current contributors  |  Analyzed about 1 year ago
 
 

Frets on Fire port to C++

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  0 reviews  |  0 users  |  9,398 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 
 
 

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