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ImageMagick® is a software suite to create, edit, and compose bitmap images. It can read, convert and write images in a variety of formats (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF. Use ImageMagick to translate, flip, mirror, rotate, scale
Synfig is a powerful, industrial-strength vector-based 2D animation software package, designed from the ground-up for producing feature-film quality animation with fewer people and resources. While there are many other programs currently on the market to aid with the efficient production of 2D
SageThumbs is a powerful shell extension allowing to preview enormous amount of image formats directly in Windows Explorer by using Pierre-e Gougelet's GFL library (XnView's author).
Qtpfsgui is an open source graphical user interface application that aims to provide a workflow for HDR imaging.
OpenImageIO is a library for reading and writing images, and a bunch of related classes, utilities, and applications.
pfstools is a set of command line (and two GUI) programs for reading, writing, manipulating and viewing high-dynamic range (HDR) images and video frames. All programs in this package exchange data using a simple generic file format (pfs) for HDR data. It is an attempt to integrate existing file
This package contains a set of state-of-the-art tone mapping operators. Tone mapping is a technique used to approximately map the appearance of high-dynamic range (HDR) images to media with more limited dynamic range. The operators are suitable for processing of both static images and animations.
PixelToaster is a library for C++ programmers who want to write their own software rendering routines, reading and writing to an array of pixels. You choose between high dynamic range floating point color or 32 bit truecolor and pixeltoaster converts to the native display format automatically. You
Raxo is a work-in-progress 3D animator, modeler, and rasterizing software renderer with a full-precision floating-point pipeline.
Many various "game engines" exist, already, as well as various and assorted renderers using opengl. However, many of them incorporate HDR as a postprocess "afterthought" and many incorrectly. Furthermore, most do not include any notion of a "pipeline" for content
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