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This project uses the non-commercial version of FaceAPI to obtain 6 degrees of freedom headtracking through a webcam. This data is exported through a socket connection.
This is part of a larger project to get "proper" head tracking into first person shooter. Previously, head tracking software used the head tracking as a means of controlling where your avatar in the virtual world was facing but this feels wrong because when you turn your head to the left ... [More]
WiiR3DThe goal of the project is for the team to develop a head tracking component along with a variety of demonstrative applications. The project was inspired by the new revolutionary headtracking technology established by Johnny Lee for the Wii remote (http://www.cs.cmu.edu/~johnny/projects/wii/). ... [More]
Remote system control via infrared head trackingSynopsisBy placing points of infrared light on either side of the users head and viewing it through an infrared camera it is possible to find the relative position of the users head. The Wii Remote is an inexpensive piece of hardware which contains ... [More]
OpenGaze is a realtime and portable implementation of the state-of-the-art techniques in remote visible eyetracking using standard desktop webcams. It aims at providing a working solution to : Human Computer Interaction for the disabled Usability studies using eyetracking Games, 3D worlds and ... [More]
Demo inspired by Johnny Chung Lees YouTube video of headtracking. Put the Wiimote by your TV-set while you hold the sensorbar above or under your head. The image will zoom and pan around as you move in front of the TV. Controls: Home - Back to Homebrew channel A - Show debug information D-pad plus minus - change variables
The software is a modification of the Second Life client on windows and OSX and uses OpenCV plus a home-made filter chain to identify facial motions and expressions. We categorized those motions as a limited set of "emotions" and when detected they are applied to your avatar's head is ... [More]
The WPF 3D Headtracking library allows you to transform any WPF 3D application in an immersive experience simply by wrapping your common Viewport3D in a special Decorator element. No code needed! Compatible with the Wiimote and mouse as headtracking providers, and easy to extend.
Terrain Viewer & Terrain Generator (TWG) for Responsive WorkBench (RWB)Main goal of the program is to create a tool for Geographical Information System users. With wii remote and head tracking system, controls will be implemented and tested if a GIS application can use these controls, and bring ... [More]