Projects tagged ‘hlsl’


[23 total ]

2 Users
 

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.
Created over 3 years ago.

0 Users

A repository for software systems developed by Christian Schladetsch. C++, C# and Python source code for general purpose system software development. Including a fully reflected C++ object model ... [More] and scripting system. ANTLR HLSL parser and generator. [Less]
Created 9 months ago.

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This code is open-source code maintained by the community at [www.tech-artists.org].
Created 12 months ago.

0 Users

IntroducciónA continuación podrás encontrar tres grandes bloques en los que se divide la información. Estos bloques sirven para ordenar y mejorar la búsqueda de información al mismo tiempo que ... [More] nos permite separar por capas todo lo relacionado con el proyecto iL-engine. SeccionesC++En el bloque de C++ podremos encontrar información relacionada con este lenguaje, des de ejemplos simples hasta ejemplos complicados usando algoritmos propios como mostrando el uso de las librerías STL (Standard Template Library). Acceder DirectXEn el bloque de DirectX encontraremos toda la información relacionada con el uso de la librería DirectX, ejemplos, tutoriales y uso de los recursos de esta librería. Los ejemplos intentaran alejarse de soluciones realizadas con DXUT para poder ver y comprobar por uno mismo como se realizan las tareas deseadas. iL-engineEn el bloque de iL-engine encontraremos todas las ideas e implementaciones que se han realizado alrededor del proyecto iL-engine. Este proyecto trata sobre el estudio y creación de un engine 3D programado en C++ y usando la librería gráfica DirectX. La información que se encuentra en este bloque es información más avanzada y específica para un motor 3D, aunque toda ella utiliza la información que tenemos en los dos bloques anteriores. [Less]
Created about 1 year ago.

0 Users

Welcome to the MGE Shader Library! The MSL is a project designed to help create and share shaders and ideas related to Morrowind Graphics Extender and it's shader system. This library is meant to ... [More] be an evolving and expanding collection of anything that could help people make shaders. It is meant to make a somewhat arcane subject easier to understand, and hopefully more people will start to write and share shaders. Given the response to my shaders thread on the official TES forums, it looks like a lot of people would like a lot of effects. The goal of the MSL is to help them build those themselves (in case no one else can). This location serves as both a wiki and, more importantly, an accessible code-base for shader development and sharing. [Less]
Created 4 months ago.

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this a simple yet complex project
Created about 1 year ago.

0 Users

2008 korea university computer science dept computer graphics smoke fluid simulation term project
Created 12 months ago.

0 Users

Bezier Path Lighting provides a new way to light virtual worlds in XNA. This new lighting approach employs Bezier Curves to create lights with "length", unlike traditional point or spot lights. This ... [More] project is written in C# for XNA, but can be applied to other graphics libraries. [Less]
Created about 1 month ago.

0 Users

High Level Shading Language to OpengGL Shading Language translator
Created 10 months ago.

0 Users

Attempt to implement stereovision algorithms in shader model 3.0
Created 12 months ago.