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The History of Three Kingdoms Release 2.4---Nine TransformationABOUT THE MOD:This Mod is a historically based fan Mod that covers the time of Three Kingdoms period of China (184 AD – 280 AD). Wikipedia link: http://en.wikipedia.org/wiki/Three_Kingdoms Although relatively short, this historical ... [More] period has been greatly romanticized in the cultures of China, Japan, Korea, and Vietnam. It has been celebrated and popularised in operas, folk stories, novels and in more recent times, films, television serials, and video games such as Dynasty Warriors series. The best known of these is undoubtedly the Romance of the Three Kingdoms, a fictional account of the period which draws heavily on history. English Version: http://threekingdoms.com/ What's new in Release 2.4---Nine Transformation?Random HeroBesides historical heroes that are always available for recruitment, when player has accumulates enough combat experience and a screen pop up asking player to choose a hero to recruit for half price, the player can choose not to recruit existing heroes, but to promote a complete new random-generated hero from the veteran soldiers of the faction. Choosing to promote a new random hero cost no money. A new random hero has a random name, a random portrait that's different from all existing heroes' portraits, a random belief, and random loyalties to each factions. His loyalty to it's creating faction is usually high. He will also have random starting and potential unit combat levels. He will start with no more than 3 starting promotions. He even has a really small chance to be a nine transformation hero. The real fun for random heroes come from two part. First one is, unlike historical heroes, a random hero's potential unit combat level is hidden. In civilopedia or hero advisor, his potential unit combat levels are shown as '?', unless his current unit combat level is already equal to potential unit combat level. So player don't really know which unit combat type has the most potential, and how big that potential is. Second one is, a random hero will start with zero potential promotions. However, upon each level up until level 11, he will gain 2 more random promotions as potential promotion. He can then choose from these potential promotions when level up. Those potential promotions not chosen will accumulate to next time when hero levels up. So he can turn out to be a powerful hero, is everything goes right. Dynamic Initial UnitFor HoTK Scenarios, we always wanted to achieve one goal: the accurate simulation of history. The simulation is far from perfection, for two reasons. The first is the limitation of AI, the second is at the same time we want to provide enough challenge for players, so we can't make the historical winners too powerful. The conflict between accurate simulation of history and player challenge will be solved by introducing a mechanic called Dynamic Initial Unit. In each scenario, every faction has a variable which determines whether that faction subjects to initial unit change. If the faction subjects to initial unit change, then when the faction is chosen by human player, the faction's initial unit will change according to the difficulty level human player chooses. If the difficulty level is equal to or below noble, then no changes will apply. If the difficulty level is above noble, then each of the faction's original initial unit will have a chance to be killed upon game initialization. The higher the difficulty level, the higher the chance of killing an initial unit will be. Besides, if a faction subjects to initial unit change, then the faction can define several other factions as AI target faction. Faction 1's AI target faction is a faction whose initial unit will have a chance to duplicate itself when faction 1 is controlled by human player. The chance and times of unit duplication varies with faction 1 (the human player)'s difficulty level. If difficulty level is equal to or below noble, then no unit duplication will apply. If difficulty level is above noble, then the duplication chance and times will increase with difficulty level. Nine TransformationSome of the historical heroes in the game possess a special ability called 'Nine Transformation'. This is an ability that allows the hero to choose and active the one best suited promotion among a maximum of nine promotions each turn, thus providing a wider strategic space. Heroes who possess this ability will start with one randomly chosen promotion in his nine transformation promotion pool at level 1, and then upon each level up, he will gain another randomly chosen promotion, adding to his own nine transformation promotion pool. He can gain a maximum of nine promotions in this way. The promotions that can be gained in this way will not overlap with promotions that the hero can normally gain through level up. New Heroes, Promotions and ScenarioIn this update we introduced 13 new heroes, including the most famous warlord Cao Cao, 9 new promotions and 1 new scenario: 194AD on 68 times 64 map. Double the SpeedIn a word, the Mod runs at least two times faster than previous release. One of HoTK's scenario, 196AD 68*64, it's speed is a little faster than BTS's AD1000 scenario for the first 90 turns. And because HoTK's scenario will not increase its city number over time, it will be significantly faster than BTS's AD1000 in middle and late game. [Less]

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