Projects tagged ‘interactivefiction’


[28 total ]

2 Users

Gnusto is a JIT compiler and virtual machine for the Z-Machine, originally written by Thomas Thurman.
Created over 2 years ago.

1 Users

Hunky Punk is an interactive fiction manager and interpreter for the Android platform, aimed to be a comprehensive multi-interpreter similar to Gargoyle, with metadata and story management support. ... [More] Currently Z-Code stories are supported (via nitfol) and metadata and covers are fetched from IFDb. [Less]
Created 5 months ago.

1 Users

Iffy is a web-based interactive fiction interpreter. It supports Z-Machine versions 1-8, excepting v6, and Glulx 2.x-3.x. It supports images and complicated glulx windowing. An Ajax front-end talks to a C back-end on the server.
Created about 1 year ago.

1 Users

A web-based Z-machine interpreter powered by the Gnusto engine.
Created about 1 year ago.

0 Users

GlkJNI is an implementation of the Glk API (version 0.7.0) which allows Glk programs written in C to use a Java frontend for I/O. JDemoGlk is the example Java frontend which comes with GlkJNI; it is ... [More] a bare-bones console I/O implementation that is equivalent to cheapglk. [Less]
Created 7 months ago.

0 Users

"Three hundred years ago, the Brazilian Space Agency discovered a rocky exoplanet only 38 light years from Earth. With a surface temperature of 1200 Celsius and nine times Earth's gravity, it's hardly ... [More] the sort of place you'd take your dog walkies. Most days." This game is a science-fiction text adventure ("interactive fiction") originally written for the IFComp 2009 competition. (And it won 1st place!) It's written in the Inform 7 programming language, and compiles into bytecode that can be executed on a Glulx virtual machine. (Because the source text straddles the fuzzy line between "code" and "fiction", we've released it on the Creative Commons Attribution - Noncommercial - Share Alike 3.0 license.) To play the gameGrab the latest .gblorb file from the Download bubble to the right. Then load this file into a Glulxe interpreter to play. If you've never played interactive fiction before: read this simple crib sheet to give you a sense of how the command parser works. It's a limited vocabulary, fairly easy to master. To modify or compile the gameClone the mercurial repository using the instructions on the Source tab. Read the README file for further instructions. Of course, we recommend you play the game first, unless you want spoilers. :-) [Less]
Created 6 months ago.

0 Users

This is my svn repository for all the projects i work on or worked in the past. It mostly contains different experiments on natural language proccessing, maths, physics, interpreters and ... [More] compilation. I also like doing research on other topics and algorithms such as data structures or compression and encryption. Furthermore, i enjoy interactive fiction, gamebooks (CYOA, Fighting Fantasy), and everything related to players interaction in games. [Less]
Created 7 months ago.

0 Users

Dagon es un ejercicio de horror interactivo en castellano basado en el relato homónimo de H.P. Lovecraft. Programado usando el sistema Inform y la librería INFSP 6.
Created 7 months ago.

0 Users

GarGlk implements the glk specification for Windows and Linux. It provides the foundation for Gargoyle, an interactive fiction player that supports all major IF formats. We have a mailing list.
Created about 1 year ago.

0 Users

mobilejzip is a port of the original jzip (a zcode interpreter) to Windows Mobile. Play Adventure, Zork, and all the other classics on your mobile device! WARNING: Work-in-progress. Don't expect this ... [More] to be actually usable for a while longer. Currently, this project exists to be a safe place to back up the source. Features: * Smartphone/PPC friendly UI * auto-save/auto-load to fit the mobile usage model * worked around various quirks of the CE libc and compiler [Less]
Created about 1 year ago.