Projects tagged ‘interface’ and ‘library’


[31 total ]

297 Users
   

Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.
Created over 2 years ago.

154 Users
   

The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows ... [More] and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications. [Less]
Created over 3 years ago.

51 Users
   

Libglade is a library that performs a similar job to the C source output routines in the GLADE user interface builder. Whereas GLADE's output routines create C source code that must be compiled ... [More] , libglade builds the interface from an XML file (GLADE's save format) at runtime. This can allow modifying the user interface without recompiling. [Less]
Created over 2 years ago.

45 Users
   

SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is primarily used with common scripting languages such as Perl ... [More] , PHP, Python, Tcl/Tk, and Ruby, however the list of supported languages also includes non-scripting languages such as C#, Common Lisp (CLISP, Allegro CL, UFFI), Java, Modula-3, and OCAML. Also several interpreted and compiled Scheme implementations (Guile, MzScheme, Chicken) are supported. SWIG is most commonly used to create high-level interpreted or compiled programming environments, user interfaces, and as a tool for testing and prototyping C/C++ software. SWIG can also export its parse tree in the form of XML and Lisp s-expressions. [Less]
Created over 3 years ago.

16 Users
   

Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API ... [More] which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible. [Less]
Created over 2 years ago.

5 Users
 

The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services ... [More] such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The GraphicsKit includes classes for working with both image and vector graphics, and has built in support for the Anti-Grain Graphics library. The ApplicationKit provides GUI controls, use of the Model-View-Control pattern, property and component editors, undo/redo support, drag-and-drop, clipboard services, application resources, and UI metrics and policy managers. Additional "Kits" adding advanced functionality include an HTML kit, Internet kit, JavaScript kit, Network kit, OpenGL kit, and RegEx kit [Less]
Created over 3 years ago.

4 Users
   

GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
Created over 3 years ago.

3 Users
   

Vexi is a platform for creating and publishing Graphical User Interfaces that can be used over the Internet or an intranet. It features a very simple and powerful syntax based on XML and JavaScript, a ... [More] set of complete, extensible, themable widgets, and a sandbox-like security model to protect users. [Less]
Created over 3 years ago.

2 Users

TouchGraph is a set of interfaces for graph visualization using spring-layout and focus+context techniques. Current applications include a utility for organizing links, a visual Wiki Browser, and a Google Graph Browser which uses the Google API.
Created over 3 years ago.

2 Users

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets ... [More] and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]
Created 6 months ago.