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ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

5.0
 
  0 reviews  |  4 users  |  317,563 lines of code  |  18 current contributors  |  Analyzed 2 days ago
 
 

Turtle Arena is a free and open source cross-platform third-person action game using a modified version of the ioquake3 engine.

0
 
  0 reviews  |  1 user  |  538,568 lines of code  |  18 current contributors  |  Analyzed 5 days ago
 
 

Spearmint is a fork of the ioquake3 engine with fixes and features that don't fit in ioq3 for one reason or another. Created to be a better base engine for standalone games. Spearmint is not compatible with quake3 game code (QVMs/DLLs/SOs/DYLIBs), demos, or network packets.

0
 
  0 reviews  |  1 user  |  503,433 lines of code  |  17 current contributors  |  Analyzed 21 days ago
 
 

The Quake 3 Paintball Mod made standalone with ioquake3 source. This project is for the ioquake3-based engine code.

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  0 reviews  |  0 users  |  0 current contributors
 
 

Ioquake3 project that aim's to create an fps/survival horror game.

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  0 reviews  |  0 users  |  0 current contributors
 
 

Welcome to SGFork project!SGFork is a branch of the western-style game Smokin' Guns. GoalsMake game competitive. Increase performance. Extend server administration flexibility. Improve visualization sequence. Make source code readable. Create documentation (how game is functioning to let every ... [More] player be aware of it). Have fun :) Current stage of the project is closed afla-testing. That means only design team is testing all new functionality. If you want to participate in that testing read the wiki and Google documentation we've provided. Here you may find SGFork forum (thx to nox clan for hosting&supporting it). If you have any questions or ideas, contact us via IRC: irc://irc.freenode.org/#sgfork - SGFork channel Also you may use the following channels to find SG people: irc://irc.quakenet.org/#sg.wars,#q3.nox - SG clan wars&nox clan channels irc://irc.freenode.org/#smokinguns - Official Smoking Guns channel If you are sure that we have to fix something or implement new major feature - use our bugzilla (our issues section). Don't hesitate to use it. If you have any doubts about how to describe your issue - just take a look at previous issues created by any team member. If you just have an idea and are not sure it is worth a try - use IRC or our forum. Please do not use comments in issues section as discussion board! Use our forum or IRC instead! Good luck and have fun! SGFork team P.S. We are looking for new team membersAt the moment we need the following roles: Tester: testing new/old features. maintain builds (optional). 3D modeler: creation of hi-polygonal static and dynamic models. 2D artist: art-work concerning the game. Coder: coding. Mapper: maps creation. Documentation guy: writing documents. You don't need to be a high professional to help us with SGFork. There are a lot of work for everyone. The only thing you'll need is your own wish to make game better. Contact us via anything you find convenient for you (IRC, forum, mail, etc). You may learn a lot during helping us with SGFork project. There is no payment! The game is free to use [Less]

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  0 reviews  |  0 users  |  234,224 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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