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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management *
Three20 is an open source iPhone development library. It provides a large number of powerful features for developing web-driven applications. Three20 is also the backbone of the Facebook for iPhone app, one of the most downloaded iPhone apps of all time.
RestKit is an Objective-C framework for iOS and Mac OS X that aims to make interacting with RESTful web services simple, fast and fun. It combines a clean, simple HTTP request/response API with a powerful object mapping system that reduces the amount of code you need to write to get stuff done.
The cocos2d-x flavor of The Open Code Project for In App Purchasing. - Plugin for In-App Purchase APIs by Google and Apple - Storage for currency/goods balances - Improved security - Event handling - Sample App for reference
Indielib is a C++ 2.5d library for game development and fast game prototyping in a really easy way. It was originally written for DirectX 9.0c. This project is the cross platform version of this library. Platforms Windows Linux OSX iOS Renderers OpenGL 1.5 desktop
Unity3D In App Purchase library. Part of The SOOMLA Project - framework for virtual economies in mobile games. - Plugin for In-App Purchase APIs by Google and Apple - Storage for currency/goods balances - Improved security - Event handling - Sample App for reference
A wheel scroller user control optimized for touchscreens to easily enter date and/or time. The control can easily be customized to support any custom values and can even be used as an intuitive alternative to the native select control (dropdown list). It is designed to be used on touch devices as an
Nimbus is an iOS framework whose feature set grows only as fast as its documentation. By focusing on documentation first and features second, Nimbus hopes to be a framework that accelerates the development process of any application by being easy to use and simple to understand.
The aim of the Kowalski project is to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on
RouteConverter is a free, user friendly GPS tool to display, edit, enrich and convert routes, tracks and waypoints. It helps me to plan routes and consolidate tracks and I hope it could help you.
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