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Traditionally, chat clients on the Mac have been anything but glamorous. Colloquy is an advanced IRC, SILC & ICB client which aims to fill this void. By adhering to Mac OS X interface conventions, Colloquy has the look and feel of a quality Mac application.

3.84314
   
  0 reviews  |  160 users  |  341,908 lines of code  |  3 current contributors  |  Analyzed 9 days ago
 
 

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management * ... [More] Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PVR and PVRTC images * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL 1.5 and OpenGL ES 1.1 based [Less]

4.92308
   
  1 review  |  44 users  |  153,191 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 

Task Coach is a simple open source todo manager to manage personal tasks and todo lists. It grew out of a frustration that well-known task managers, such as those provided with Outlook or Lotus Notes, do not provide facilities for composite tasks. Often, tasks and other things todo consist of ... [More] several activities. Task Coach is designed to deal with composite tasks. Task Coach features task trees and lists, budget and effort tracking, hierarchical categories, printing and various export facilities. [Less]

4.30769
   
  0 reviews  |  29 users  |  233,341 lines of code  |  2 current contributors  |  Analyzed 7 days ago
 
 

This project provides a usable color-picker that can be embedded in iOS apps. Its source has been downloaded hundreds of times and used in several production iPhone and iPad apps. Extending work from Vevent described in http://www.v-vent.com/blog/?p=27

5.0
 
  0 reviews  |  10 users  |  2,618 lines of code  |  0 current contributors  |  Analyzed about 6 hours ago
 
 

CocoaAsyncSocket supports TCP and UDP. The AsyncSocket class is for TCP, and the AsyncUdpSocket class is for UDP. Each class is described below. AsyncSocket is a TCP/IP socket networking library that wraps CFSocket and CFStream. It offers asynchronous operation, and a native cocoa class ... [More] complete with delegate support. Here are the key features: Queued non-blocking reads and writes, with optional timeouts. You tell it what to read or write, and it will call you when it's done. Automatic socket acceptance. If you tell it to accept connections, it will call you with new instances of itself for each connection. You can, of course, disconnect them immediately. Delegate support. Errors, connections, accepts, read completions, write completions, progress, and disconnections all result in a call to your delegate method. Run-loop based, not thread based. Although you can use it on main or worker threads, you don't have to. It calls the delegate methods asynchronously using NSRunLoop. The delegate methods include a socket parameter, allowing you to distinguish between many instances. Self-contained in one class. You don't need to muck around with streams or sockets. The class handles all of that. Support for TCP streams over IPv4 and IPv6. The library is public domain, originally written by Dustin Voss. Now available in a public setting to allow and encourage its continued support. AsyncUdpSocket is a UDP/IP socket networking library that wraps CFSocket. It works almost exactly like the TCP version, but is designed specifically for UDP. This includes queued non-blocking send/receive operations, full delegate support, run-loop based, self-contained class, and support for IPv4 and IPv6. [Less]

0
 
  0 reviews  |  4 users  |  49,006 lines of code  |  0 current contributors  |  Analyzed 7 months ago
 
 

HOXChess is a cross-platform, open source Xiangqi (aka. Chinese Chess) client, capable of working with multiple online Xiangqi sites. It is a traditional desktop application, developed mainly in C++ using wxWidgets. Two servers are supported so far: PlayXiangqi and Chesscape. There are a number of ... [More] Artificial Intelligent (AI) engines included. Recently, the App has also been ported to iPhone/iPod touch using Apple's native iPhone SDK. Latest NewsMar 25, 2010The iPhone/iPod touch HOXChess-1.0 App is available on the App Store. Mar 23, 2010Merged the iPhone/iPod touch source code from NevoChess to this project. Submitted to the application to Apple's AppStore under the same name HOXChess. Dec 23, 2009Released version 1.0.0 with binary packages for Windows, Mac OS X, and Linux The new features are: Implement a new Click-N-Click move mode Implement the 'highlight' of a next position when moving a Piece Implement a Popup Private Chat window Enable Copy/Paste option with the Chat window Add a new 3D Piece set from Eurasia-Chess Some fixes are: Fix the King-facing-King bug in the Referee Fix the crash if an AI Plugin's name is invalid The Linux binary package has been tested on the following distributions: CentOS 5.4 (32-bit) Ubuntu/Kubuntu 9.10 (32-bit and 64-bit) Fedora 12 (32-bit) openSUSE 11.2 (32-bit) Debian 5.0.3 (32-bit) Mandriva 2010.0 Gentoo 2008.0 (32-bit) Jul 25, 2009Released version 0.8.0.0 with binary packages for Windows, Mac OS X, and Linux The new features are: Add Play with yourself (or Human vs. Human) feature Support Difficulty Level when playing against AI Add Author-name and Web site of the AI's author on the Practice table Add the basic Check for Updates feature AI Folium: synced up the source code with http://folium.googlecode.com Add the Clear button in both the Activities and Messages dialogs Improved localization in Chinese, French, and Vietnamese with help from native speakers Some fixes are: Mac OS X: Optimize the Move-handling code to speed up image drawing. Allow to open the Practice table from everywhere Fix the message-being-cut-off issue when username contains a space Fixed the blank-Chat-window issue when the window is full Fix the crash when a List-of-tables is displayed while the Site is closed The Linux binary package has been tested on the following distributions: CentOS 5.3 (32-bit) Ubuntu/Kubuntu 9.04 (32-bit and 64-bit) Fedora 11 (32-bit) openSUSE 11 (32-bit) Debian 5.0.2 (32-bit) Gentoo 2008.0 (32-bit) Mandriva 2009.1 (KDE, 32-bit) Old Release Notes can be found here... [Less]

5.0
 
  0 reviews  |  2 users  |  355,927 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

The goal is to create an NSXML style API that can used in environments without NSXML (e.g. iPhone). KissXML was inspired by the TouchXML project, but was created to add full support for generating XML as well as supporting the entire NSXML API.

0
 
  0 reviews  |  2 users  |  6,251 lines of code  |  0 current contributors  |  Analyzed 7 months ago
 
 

The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch. Here is its feature list: OpenGL ES 1.1 support Math library that supports fixed-point and floating-point calculations with an interface ... [More] very similar to the D3D math library Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats Support for PowerVR's POD (Scene and Meshes) and the 3DS files formats Touch screen support Accelerometer support Text rendering to support a basic UI Timing: several functions that can replace rdstc, QueryPerformance etc. Profiler: industry proven in-game profiler Resources streaming system Bullet SDK support (for 3D Physics) Audio engine with OpenAL s [Less]

0
 
  0 reviews  |  2 users  |  169,310 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

Void Dead is a simple 2D Engine for the iPhone, iPod touch and iPad that can be used to create games or other graphical applications thats need to use OpenGL ES. The engine supports both, OpenGL ES 1.1 and OpenGL ES 2.0 with fallback to iPhone OS 2.x Features: - Modular design - Sprites - Atlas ... [More] mapping - Texts - Particles - Buttons - Digits - TMX map support - Shader - Post Processing shader support - Render to texture - iPad support - OpenGL ES 1.1 support - OpenGL ES 2.0 support (only iPhone OS 3.x) The latest stable version is 0.4.1 [Less]

5.0
 
  0 reviews  |  1 user  |  10,884 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

A game engine and framework. It is built to be portable to various platforms, including the consoles and the iPhone. It has been used in commercial projects.

0
 
  0 reviews  |  1 user  |  346,608 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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