Projects tagged ‘irrlicht’


[73 total ]

29 Users
   

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++ ... [More] , and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems! [Less]
Created over 3 years ago.

24 Users
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Created over 3 years ago.

3 Users

Multi-platform OpenSimulator viewer based on C# and Irrlicht.NET. Supported network protocols are LibOMV and MXP.
Created 5 months ago.

2 Users

Making a game isn't a simple task. That's where Sirrf, Simple Irrlicht Framework, steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
Created 5 months ago.

2 Users

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
Created 11 months ago.

1 Users
 

OpenVirtualContainer is a library to define and enable the option to port between different high level c++ libraries, graphical an physical objects. The target of this library is to share between ... [More] projects the different graphical or physical objects and increase the software developement, allowing the designers to have their objects shared between projects, and allowing the coders to use the different objects without the need of make their owns. [Less]
Created about 1 year ago.

0 Users

UPDATING - DESCRIPTION
Created 11 months ago.

0 Users

Armz Online is a free, open source, online, 3d, FPS made using Irrlicht for Graphics, IrrKlang for Sound, RakNet for Networking, Newton for physics, and IrrNewt to integrate Newton into Irrlicht. This ... [More] game will be organized into a framework, so it will be easily understood by developers. I will be using SVN to provide the latest source code. Binaries will be made available every month. If you want the latest bug fixes you will have to compile it yourself. Maybe we will have a team member who will compile and upload the binaries every day/week. This project is still in it's planning phase. When I begin it will use placeholder graphics. When it gets to a point where it is playable. I will be looking for 3d and 2d graphics artists and some developers and game designers. [Less]
Created 11 months ago.

0 Users

DIP MSDK is a high performance modern programming framework to create 3d game, visualization or any other kind of multimedia enable application. The aim of DIP MSDK is to provide an easy to use but ... [More] expandable, automatic memory managed, cross platform and cross language development environment which can run on cutting edge CLR like MONO or MS .net Runtime. DIP MSDK Project is actively supported Tamgenia. Please visit DIP MSDK Offcial Website Project GoalsCreate an open-source and cross platform managed interface for DIP MSDK native integration layer that is intuitive to Game play developers Using a particular industry standard high performance native API for a specific area of the framework Create a content pipeline for asset data Add organization through class hierarchy and namespaces Provide documentation with example code snippets Creating sample test game project Make it "just work" so any kind of(including commercial) cross platform multimedia development (like game play)can be possible using high level languages like C#, Iron Python, Iron Lua, C++/CLI, VB, J# etc. Aim for v1.0DIP MSDK is right now in beta phase. Here are the features what we are targeting for v1.0 Development Area Wrapping Irrlicht (1.51) Fundamental Arichitecture Integration of OpenAL Integration of Bullet Physics Releasing Win32 Build Releasing Win64 Build Testing on Mono Porting to Linux Content Pipeline in 3dsMax Get InvolvedIf you found any bug please report us through Issues. If you fix any bug and want to contribute in DIP MSDK project then please send us SVN patch and let us know via DIP MSDK development group.We will add your name in DIP MSDK contribution list with final release. You also can contribute by developing tutorial for DIP MSDK. Certain tutorial we can also include in our wiki. If you are developing or developed any project using DIP MSDK then don't forget to let us know about it. For other query or information you can contact us also through support@tamgenia.com [Less]
Created 3 months ago.

0 Users

Aubergine is a high-level LGPL game engine build on top of Irrlicht. It comes with everything you need to create complete games, and can be scripted with Python.
Created 6 months ago.