Browsing projects by Tag(s)

Select a tag to browse associated projects and drill deeper into the tag cloud.

Showing page 1 of 8

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 9 days ago
 
 

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

4.15385
   
  0 reviews  |  33 users  |  1,041,051 lines of code  |  4 current contributors  |  Analyzed 5 days ago
 
 

Multi-platform OpenSimulator viewer based on C# and Irrlicht.NET. Supported network protocols are LibOMV and MXP.

3.5
   
  0 reviews  |  3 users  |  10,649 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.

5.0
 
  0 reviews  |  2 users  |  50,146 lines of code  |  2 current contributors  |  Analyzed 4 days ago
 
 

Making a game isn't a simple task. That's where Sirrf, Simple Irrlicht Framework, steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.

5.0
 
  0 reviews  |  2 users  |  17,784 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything ... [More] you can imagine! Project uses: IrrLicht 3D Engine for 3D rendering Bullet real-time physics engine for physics simulation modified irrBullet (included) as Bullet wrapper OpenAL for all audio related things OALWrapper by Frictional games for ease of use of OpenAL [Less]

5.0
 
  0 reviews  |  1 user  |  6,080 lines of code  |  2 current contributors  |  Analyzed 7 days ago
 
 

OpenVirtualContainer is a library to define and enable the option to port between different high level c++ libraries, graphical an physical objects. The target of this library is to share between projects the different graphical or physical objects and increase the software developement, allowing ... [More] the designers to have their objects shared between projects, and allowing the coders to use the different objects without the need of make their owns. [Less]

5.0
 
  0 reviews  |  1 user  |  222,550 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

a puyopuyo-like game (actually looks more like Panel de Pon, Meteos and Lumines). It now has a formal name: CuBeat (which stands for cube + beat) developed by: The Team of Project Shooting Cubes Lead Design: segafankwl a.k.a KWL (林坤葦) Lead Art: puivujh (林友仁) Programming I (Game ... [More] Model, Ruby, and things that don't have something to do with graphics): godfat 真常 (林健欣) Programming II (Wiimote, 3D Engine, Visual Effects, things that have something to do with graphics): linjack a.k.a archlifelin (林容生) AI survey and design: (don't know his english nickname) (邱正忠) Sound Effects: akitolin (林子安) developed with: os: windows xp mac os 10.4 and above linux (X11) c++ compiler: msvc 8.0 (because of the extensive use of template, VC2005 IDE will constantly crash if you don't turn off Intellisense.) apple-g++ 4.0 (it's broken somewhere...) g++ 4.3.0 20080228 (prerelease) mingw-g++ 3.4.5 & 4.2.1 c++ lib: boost 1.34 loki 0.1.6 freetype 2.3.5 (this one is combined with the modified irrlicht 1.4) wiiyourself 0.99b 3d engine: irrlicht 1.4 (modified & extended a little, will try to feedback to main trunk in the future.) underlying 3D graphic API: OpenGL 1.2 at least. ruby 1.8/1.9 with rubygems 1.0: facets 2.3 ludy 0.1.10 (or latest) rake 0.8 erubis 2.5 make utility: cmake 2.4 svn client: svk 2.0 tortoise-svn 1.4.7 [Less]

0
 
  0 reviews  |  0 users  |  10,528 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Project EXT is the first game by Abcidefugian Galaxy Entertainment. It is based on several concepts: Proving that a game does not need next-gen graphics to be fun. Reviving old and failed concepts used in previous games, and proving the potential in each. Producing a full game, while still allowing customization and modding

0
 
  0 reviews  |  0 users  |  0 current contributors
 
 

An experimental hybrid game engine based on science and using Irrlicht.

0
 
  0 reviews  |  0 users  |  5,840 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.