Projects tagged ‘irrlicht’


[74 total ]

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Frozen Tree is the home of Sim - a script based simulation / game engine with 3d and physics support. The engine is designed to be a standalone exe that runs Game Monkey scripts. Currently, there are ... [More] bindings to support the Bullet physics engine, Irrlicht render engine, Fluidsyth midi player, and Open Al. Currently there is only a windows version, though a OSX and Linux versions should be possible with enough interest. The next major version of the engine will support iPhone / OpenGL ES, and possibly other targets. [Less]
Created 4 months ago.

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Hello visitor, welcome to the Insano Game Engine project page! This is my hobby project in the on-line RPGs universe. It is still in an early development stage but I am working to improve it. ... [More] Currently, the following features are available: Server side: SQL database; TCP/IP protocol able to create/login with new accounts and chars; Chat with other players. Client side: load and save all configurations in XML format, load various 3D world and player mesh formats, walk through the world using WoW-style 3rd person controls and camera, create/login account and chat on-line with other players Best regards, hope you like it :-) Mauricio Stefani [Less]
Created 12 months ago.

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Uses : Irrlicht engine to render graphics Bullet engine for physics IrrKlang for audio engine Purpose : Demonstrate some real-time rendering of some common Newtonian mechanics. Platform: Ubuntu Linux for now
Created 4 months ago.

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LTE GAME ENGINEThe LTE Game Engine is a full-featured game engine that allows PSP users to program games or applications without having to fight any of the pspsdk calls. You don't even need to know ... [More] how the PSP system works to create games with LTE Game Engine. The engine manages input/output, 2d and 3d hardware accelerated graphics and audio. Features in the engine include:3D engine Mixed 2D + 3D Powerful and customizable 2D GUI Character animation system Particle effects Billboards Dynamic lights Powerful 2D with alpha, blend, etc. Six image formats supported (.bmp, .png, .jpg, .pcx, .tga, .psd) Eight mesh formats supported Fonts support Collision and physics integrated Powerful terrain system Much more Team:sibest aka Andrea Pezzino bigboss aka Luca Barbàra lju aka Luca Bertelli Screenshots:Collision: 2dGUI: Shadows: First Shooter: sourcecode coming soon... Examples Download:http://ltegameengine.googlecode.com/files/LteExecute.zip [Less]
Created 18 days ago.

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Intended to be similar in style to graphical rogue-likes such as Diablo and Dark Cloud.
Created 12 months ago.

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Remaking Metal Gear Solid for Windows\Linux\Mac OS X\and suppporting platforms (possibly PSP\GP2X)! Using: IrrLicht Engine for The Game\Scenes\ect IRRKlang - Freeware Audio for IrrLicht IrrEdit - ... [More] Scene Making for Irrlicht! SDL for Controls (possibly) To Recreate Every Aspect of MGS with Good Graphics and a total remake! [Less]
Created 12 months ago.

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version 0.0: make integration of Irrlicht/irrKlang/Bullet physics, can read bsp file and shoot boxes for demo.
Created 4 months ago.

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The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the ... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Eclipse Galileo IDE" being put on version control. [Less]
Created 3 months ago.

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a puyopuyo-like game (actually looks more like Panel de Pon, Meteos and Lumines). It now has a formal name: CuBeat (which stands for cube + beat) developed by: The Team of Project Shooting Cubes ... [More] Lead Design: segafankwl a.k.a KWL (林坤葦) Lead Art: puivujh (林友仁) Programming I (Game Model, Ruby, and things that don't have something to do with graphics): godfat 真常 (林健欣) Programming II (Wiimote, 3D Engine, Visual Effects, things that have something to do with graphics): linjack a.k.a archlifelin (林容生) AI survey and design: (don't know his english nickname) (邱正忠) Sound Effects: akitolin (林子安) developed with: os: windows xp mac os 10.4 and above linux (X11) c++ compiler: msvc 8.0 (because of the extensive use of template, VC2005 IDE will constantly crash if you don't turn off Intellisense.) apple-g++ 4.0 (it's broken somewhere...) g++ 4.3.0 20080228 (prerelease) mingw-g++ 3.4.5 & 4.2.1 c++ lib: boost 1.34 loki 0.1.6 freetype 2.3.5 (this one is combined with the modified irrlicht 1.4) wiiyourself 0.99b 3d engine: irrlicht 1.4 (modified & extended a little, will try to feedback to main trunk in the future.) underlying 3D graphic API: OpenGL 1.2 at least. ruby 1.8/1.9 with rubygems 1.0: facets 2.3 ludy 0.1.10 (or latest) rake 0.8 erubis 2.5 make utility: cmake 2.4 svn client: svk 2.0 tortoise-svn 1.4.7 [Less]
Created about 1 year ago.

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WINDOWS下的射击游戏训练器,其主要目的是为用户提供可以可控制的环境,让玩家进行针对性的训练。达到其游戏水平的提高。 http://www.cnblogs.com/oplusx/
Created 3 months ago.