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Projects tagged ‘isometric’ and ‘java’


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Projects tagged ‘isometric’ and ‘java’

Filtered by Project Tags isometric java

Refine results Project Tags game (3) 3d (2) appengine (1) svg (1) vector (1) tile (1) gameengine (1) fallout (1) scala (1) webgl (1) populous (1) gae (1)

[4 total ]

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The Nanoblok Editor is a web-based graphical editor using client-side SVG and JavaScript, in addition to a Python backend using the Google App Engine. It can be used to create versatile game sprite ... [More] models for use in the Nanoblok Renderer inside any web browser that supports SVG. It will also be able to render the sprite models alone inside the browser. The program will have a wide variety of tools to make editing voxel-based 3D sprite data in a unique and accessible manner. Selection and extrusion tools, color palettes, drag & drop block and object placement, advanced component placement tools, as well as different object view options will be available. The Nanoblok Editor can save your data either in your browser using Google Gears, on your hard drive in raw voxel format, or online in [Less]
Created 10 months ago.

0 Users

An easy to use tile-based world simulation, that allows users to collaboratively play with existing maps or create their own simulations or games by configuring and connecting active components.
Created 4 months ago.

0 Users

Isometric Fallout Like Ajax GameFallout oyununa benzer bir ajax oyun... ___ ___ / \___/ \ \___/ \___/ / \___/ \ \___/ \___/ it's developing with gae & gwt. You will need ... [More] a google account & browser to play the game. Google web toolkit ve google appengine ile geliştirilen isometric görünümlü ajax oyunu. DEMONote: Use google chrome for best performance. Do not try on I.E. 6 :) Finished works Hexagon-based grids with mouse position Generation of tiles' array Generation of map Movement of map with mouse position An animation for character with mouse click (not including path finding) Mouse events, fare durumlarıilk deneme:fare pozisyonuna ilerleme ,first trying:move to mouse location demo memcache performance testajax pooling with 50 ms delay, send a string & get an integer =>99: response time 200 ms. (measured by firebug) 50 milisaniye bekleme ile çağırılan işlem cache.put(name, 99); firebug ile ölçülen yanıt zamanı ortalama 200 ms deneyin,trymemcache! scenarioA scenario is creating by Gökhan Özdemir(blood_dream@hotmail.com). but first game is an online tower defence game. first submission will in june. Project Proposal of iflagIt is a graduation project for browser games. As known, the currently used technologies for online games (Flash, Shockwave, and Java) required plug-ins. The real differance and idea behind Iflag is that, it does not require additional plug-in’s in order to play. In fact anyone, anywhere who has a modern browser (that supports JavaScript) can enjoy Iflag uninterrupted. So the main goal here is to make a satisfying yet simple browser game that requires only the minimum. One of the reasons why i chose JavaScript is that; the currently used technologies for online games hide the executed code under binary commands that are not comprehensive for human-beings, while JavaScript games are open source and programmers can learn from them. Another thing is that, the occasional development tools and compilers for online games (Flash and Shockwave) cost money. Whereas one can code in JavaScript using the simplest free text editor and see the results in a free Internet browser. According some advertising slogan, the best things in the world are free. The game will involve characters, maps, basic visual effects, animations.I will not create the images by myself yet i will get them by hacking old games and open source projects. Every piece of game will be a listener for game events. Events will occur with sounds within multiplayer game actions. Multiplayer will either be real-time or turn-based, i haven’t decided on that. In the latter stages of the Project, issues on the multiplayer function will hopefully come to a clearing. Because http protocol is not better than socket (JavaScript is not supporting socket programming yet). The game will support basic collision (Isometric perspective has not advanced collision) and path finding. Definitions Game presentation will be isometric. Isometric perspective is using by strategy game, old RPG game and etc… And this perspective is fit for browser capability. Drawing objects is difficult for browsers. Image rendering process is faster than drawing objects. Definition of isometric projection; Isometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinates axes appear equally foreshortened and the angles between any two of them are 120°. Isometric projection is one of the projections used in technical and engineering drawings.(Reference: Wikipedia) Technologies Ajax Google Web Toolkit (client side), Google Application Engine (server side,Java), Google Gears (store data locally if necessary), Mozilla Canvas (if gwt is not enough) [Less]
Created 7 months ago.

0 Users

A Populous-like game in Java. A three man project at the moment but leave a comment to get involved! Follow the sporadically updated blog at http://javaglgames.blogspot.com/ Try it here! Tested on ... [More] OSX 10.4 and 10.5, Windows Vista, interested to hear about other platforms. Alpha release April 29th 2009. Still an unfinished demo at the moment, but hopefully people can see the idea behind this. Volcano, earthquake, basalt, swamp, lightning and a few other effects are implemented. Many others are deliberately not implemented to encourage others to contribute! General controls: Left mouse raises land, right mouse (or ctrl-click) lowers land. 'F' key toggles fullscreen Holding middle mouse button down, arrow keys or two finger trackpad dragging (mac, OSX10.5 and up only) will scroll map. [Less]
Created 9 months ago.