Projects tagged ‘isometric’ and ‘rpg’


[7 total ]

7 Users

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the ... [More] Dungeons & Dragons ruleset. It should run on GNU/Linux, Microsoft Windows, OS X and possibly other UNIX derivatives. [Less]
Created about 1 year ago.

2 Users
   

Open source MMORPG currently in Beta. Latest release version is Beta4-0.971, Beta4 has been released. Source repository is on sourceforge.net. Linux (source) and Windows (.exe) versions are ... [More] available. Players are encouraged to assist in development/ mapmaking/ graphics/ sounds/ music. The main server is moderated due to members from all over the world ranging in age from 8-60. Beta 5 development is in progress as is continued development for Beta 4. Beta 5 is intended to include 2d and 3d clients using the same server. [Less]
Created over 3 years ago.

2 Users
 

Isometric client/server based MMORPG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Linux (source) and Windows (.exe) versions are available. Uses SDL ... [More] graphics library for portability. Alpha 2 in development. [Less]
Created over 3 years ago.

2 Users

The Legend of Mazzeroth is a project covering three sub-projects with the ultimate goals of providing a fun, high quality offline RPG, a persistent online world (MMORPG style) and a 2D game development framework.
Created 3 months ago.

0 Users

Keys of Naand is a single player fantasy mini-rpg involving great amount of puzzles. There are no classes or levels. The player will buy the skills (both active and passive) and spells he wants with ... [More] the experience points earned not only from killing but from wide variety of things. Player will also be able to buy health, mana, attack rating and defence rating with the experience points. The game is supped to have something around 10 hours of gameplay. In the end a scoreboard is set in descending order of experience points earned during the whole game. The catch is to find the best character build-storyline –combo to earn maximum amount of xp. If the player character dies during the game, he is resurrected and helped trough the situation in hand (with some appropriate explanation) but his xp amount is reduced. This will allow us to have nearly impossible situations to survive with some character builds. Choosing the way to solve a dialog, encounter or any other problem according to his character build’s (and the player’s combat) capabilities is critical. Thus these situations are ‘handled’ as puzzles. Although short, the game is supposed to be highly story driven. There will be multiple storylines to go through but it’s not possible to do them all in one game from start to finish. Also the player is not allowed to ‘go hunting’ or adventuring outside the story events. Storylines will branch fluently via player actions. For example death in certain battle might open up a different way to go. The need for loading a game to be able to go on with the story should be minimized and the story is not supposed to have any dead ends. During the campaign player might have a NPC or two assisting him. He can highly affect the composition of his party via right choices in dialogs. Special attention should be focused into the writing of dialogs. It must be clear to the player what will happen by choosing a certain option. This doesn’t mean that dishonest NPC couldn’t say something else and then act differently. WEBSITE AT: http://www.keysofnaand.com/ [Less]
Created 12 months ago.

0 Users

An Isometric RPG called BattleStone.Still in development. A simple engine is available for download (Uses DirectX) It plots a maze with floors, walls and a single character to explore the maze. It ... [More] reads the map to plot from a text file, and the sprites to use from a single .png file. (A long way from being a fully functional engine) The game editor BattleEdit (Developed in vb.net with GDI+) is also still in development, but a bit further down the track. It allows you to define header information for floor, wall and object sprites (including animating therm and defining areas that may or may not be walked over) The beginnings of a map editor will be built into this within the next week or so, so check back around the 14th November 2007 for further updates. Were currently looking for : 2D Artists, 2D Animators, Concept artists, C++ Programmers, vb.net programmers, Level designers If you're interested in joining the team, contact Steve at: aceofspades25@hotmail.co.uk The Engine: The Editor: [Less]
Created 12 months ago.

0 Users

A RPG set in the distant future on the planet mars
Created 30 days ago.