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An implementation of XPath Data Model compatible with Streaming

5.0
 
  0 reviews  |  3 users  |  1,660 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

JnesBR Another-Yet-NES-Emulator-DebuggerAnother project about coding a NES (Famicom) emulator. This project have been developed using Java as language. A debug system is one of goals from this project too. The PPU documentation (still WIP) http://docs.google.com/Doc?id=dgkczz7v_8cwncmfcn . News ... [More] You can check it out the earlier screenshots http://code.google.com/p/jnesbr/wiki/screenshots The ideas behind the JNesBR CuriosityWith the beauty title OO - The other end of the spectrum you can read some opinions at address http://forums.thedailywtf.com/forums/p/11143/193235.aspx and they're think my project could be claimed as one WTF. (if you have some time read it,is realy good, people discussing about oo is always great) Linkshttp://nesdev.parodius.com http://code.google.com/p/jnesbr http://en.wikipedia.org/wiki/Picture_processing_unit http://bobrost.com/nes/lectures/ http://mdb.classicgaming.gamespy.com/m1/lvldata.htm http://emutalk.net/ http://forums.ngemu.com/ http://nocash.emubase.de/everynes.htm http://nesdev.parodius.com/NESDoc.pdf http://www.brgames.org/tutoriais/nesasmbyOdin.pdf (portuguese) http://en.wikibooks.org/wiki/NES_Programming http://nesdev.parodius.com/nesgfx.txt http://nesdev.parodius.com/NES%20emulator%20development%20guide.txt http://nesdev.parodius.com/2C02%20technical%20reference.TXT http://code.google.com/p/juicynes/ http://6502.org/ http://6502.org/tutorials/compare_instructions.html Logging04-12-2009 15:03 The OAM (sprite ram) viewer. Sprite DMA and normal sprite handling. General fixes (absolute indexed store.). Better colors for name table/attribute table. 04-09-2009 15:03 The palette viewer was implemented. The multi pattern table was implemented. (reading pattern tables from rom too!) The name table was implemented. 04-05-2009 21:41 All legal opcodes and opcoes were implemented. PPU emulations starts with force. Palette Windows already shows the first drafts. 04-04-2009 14:34 Almost all opcodes and some illegal opcoes were implemented. 03-28-2009 16:12 Addition of special comment at IO mapped memory (ppu, apu, joystick). 03-23-2009 10:36 Refactoring and reviewing all instructions classes. 03-07-2009 15:34 Unique way to handle memory. Dec and inx instructions, a lot of fix for comparison instruction. Run n steps implemented on debug system. 02-24-2009 11:25 More refactorings. All branches relatives implemented. Ppu status and more debugger gui for ppu state view. Pallete location on memory map. 02-16-2009 22:56 Gui icons. Start ppu debug windows. Ppu registers now change the state of ppu. 02-07-2009 15:01 Pattern Table viewer & Video Memory Viewer. 01-30-2009 23:20 Simpler and functional debugger. Memory viewer now is working. More instructions implemented (btw the addressing modes too). General fixes, around wraparound, endianess, signed byte ... 01-25-2009 21:30 Rom reader , shows the header of iNes rom. Memory viewer is visible and seems to works (at least with no mapper games). Some few (around three) insctructions was implemented. The base architecture is already done. The initial debug system was started. [Less]

5.0
 
  1 review  |  1 user  |  16,187 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

The Chip8 is the target software project for those which want to start code an emulator. This project is another example of this "machine". The language choosed was Java and to render stuffs was used Java2D, there is a chance to make one render engine using jogl. (in the future). An simply ... [More] debugger system is offered too. A two notation disassembler (David Winter & Michael Toren) is inside too. ---- Thanks for all info on the Internet (mainly to these authors Winter and Toren) and thanks very very very much to runawayprisoner (from forums.ngemu.com) thus like to emutalk chip8 thread. ---- Emutalk Chip8 Thread http://www.emutalk.net/showthread.php?t=19894&page=88 Ngemu Chip8 Thread http://forums.ngemu.com/web-development-programming/114578-chip8-thread-new-post.html ---- Some screenshots [Less]

5.0
 
  1 review  |  1 user  |  7,437 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Have the RefleX of Native XML Programming ! RefleX uses XML tags as actions to perform. RefleX is a general-purpose XML engine that allows to write Web applications as well as batch scripts just with tags, to browse non-XML objects like if they were XML with XPath, to design and implement ... [More] processing-oriented XML languages (declarative or procedural) and much more. XUnit and WUnit are now bundled with RefleX : you'll be able to design test-suites with XPath and XML. WUnit support AJAX-based applications and supply a server emulator that allows to handle server-side objects. Imagine that you want to test a Web page : before getting it from the server, you can store authoritatively some objects in the user session... Have the RefleX ! [Less]

0
 
  0 reviews  |  1 user  |  219,918 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

This is a Maven2 plugin to process configuration files using a set of rules and generate modified files. It is useful to generate different files for heterogeneous environments in a powerful way. This plugin aims to do the same things that XConf does but it is fully integrated with Maven. ... [More] Supported Features Add, remove, modify, comment and uncomment single values of .properties files keeping your comments (something that Ant doesn't support :) Add, remove and modify elements of XML files keeping comments How to getThe maven central repository have release versions of the plugin, so you just have to declare the plugin in you pom.xml with version number. [Less]

5.0
 
  0 reviews  |  1 user  |  4,759 lines of code  |  1 current contributor  |  Analyzed about 16 hours ago
 
 

Hi! I'm Scott Stanchfield. Welcome to my little home on Google Code! This is where I'm hosting my latest tools and source code for the world to chew on. My main home page is http://javadude.com. Here I'm hosting ANTXR - The world's coolest java XML Parser JavaDude Dynamic ... [More] Working Sets - auto-managed working sets based on regular expressions or project natures JavaBean (and other) annotations - nifty Java annotations that generate all that boilerplate bean code, and some other niceties Miscellaneous eclipse plugins - other plugins I'm working on NOTE: The docs on this site are very much a work in progress (and I haven't had a ton of time to work on them.) If you have any questions, feel free to email me at scott@javadude.com. Please include [tools] in your header -- much more likely to stand out among the spam... [Less]

0
 
  0 reviews  |  0 users  |  46,243 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

This project is a generic batch processor. It mainly processses CDR/CSV content written on a ascii text file. It can have multiple interconnected node. This will be completely configurable for various user requirement of batch processing. It must be performance depended.

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  0 reviews  |  0 users  |  0 current contributors
 
 

Proof of concept project required by the "Computer architecture and design 2" course at the Faculty of Electrical Engineering, University of Belgrade. It's a complete and fully functional simulator for a CPU of certain architecture and design.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

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The purpose of this project is to provide an Ant-based cpp-like preprocessing capability using the Velocity Template Engine.

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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