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Note: This is for the Java API version of Worldwind. For information on the older C# application please visit https://www.ohloh.net/p/wwc The original Worldwind C# application relied on the .NET libraries and DirectX and was thus restricted to a Windows environment. In an effort to be
JOCL provides an easy to use Java binding for the OpenCL API. GlueGen is used to generate a low level binding directly from the official Khronos C header files. The hand written high level bindings on top of generated code provides a convenient interface and reduces verbosity to a minimum.
JnesBR Another-Yet-NES-Emulator-DebuggerAnother project about coding a NES (Famicom) emulator. This project have been developed using Java as language. A debug system is one of goals from this project too. The PPU documentation (still WIP) http://docs.google.com/Doc?id=dgkczz7v_8cwncmfcn . News
Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.
Endrov is an open-source plugin architecture aimed for image analysis and data processing. Being based on Java, it is portable and can both be run locally and as an applet. It was designed to overcome the lack of support for spatio-temporal image data in common applications, and has since grown to
A historically-based and future-looking spaceflight simulator. The player can fly several space vehicles and rockets, travel to the bodies of the solar system, and complete a variety of missions. Features: * Fly several spacecraft from history and the future, including the Apollo spacecraft
Introduction: Vidis is a Java based Visualisation and Simulation Framework for Distributed Systems using Java and OpenGL via jogl. Using VIDIS: It is very easy to implement an distributed algorithm using VIDIS. For now you can only check out the sample algorithms in the repository.
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