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The K Desktop Environment (KDE) is a graphical desktop, a set of applications and a development platform. It is created by a community of people dedicated to create a free and user-friendly computing experience. KDE offers all necessary means to
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easily build all kinds of applications upon.
KDE has been around since 1996, with code change history dating back at least to 1997.
KDE is one of the biggest free software C++ project around and one of the two leaders of unix desktops. [Less]
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
The MacPorts Project's main goal is to provide an easy way to install various open-source software products on the Darwin OS family (OpenDarwin, Mac OS X and Darwin)
There are currently about 4500 completed and usable ports, with more being added on a regular basis.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many
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popular games, including the award winning Linux port of "Civilization: Call To Power."
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, P [Less]
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library
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abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]
Crystal Space is a free, cross-platform software development kit for realtime 3D graphics.
It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs.
Based on a plugin
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system it's very modular and extended easily.
3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Smultron is a free text editor for Mac OS X 10.4 Tiger which is both easy to use and powerful. It is designed to not confuse newcomers nor disappoint advanced users. It has all the advantages of an Cocoa application and some of its features are tabs
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, line numbers, support for syntax colouring for many different languages, functions list, support for text encodings, snippets, a toolbar, a status bar, preview, split window, multi-document find and replace with regular expressions, possibility to show invisible characters, authenticated open and saves, command-line utility, full screen editing and running commands and scripts from within the application. [Less]
The OpenKomodo Open Source Development Environment for Dynamic Languages and Web Technologies
The Open Komodo project provides a code base upon which integrated development environment (IDE) software packages can be developed. ActiveState's Komodo
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Edit 4.3 and later (an open source, multi-platform, multi-language editor) is an established, mature product that uses the Open Komodo platform.
With the Open Komodo Project, the focus is on dynamic languages and the open web. Open Komodo is developed on top of many open source technologies, including Mozilla, Python, and Scintilla. The primary development technologies used are XUL, JavaScript, Python, and C/C++. [Less]
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
MacFUSE implements a mechanism that makes it possible to implement a fully functional file system in a user-space program on Mac OS X (10.4 and above). It aims to be API-compliant with the FUSE (File-system in USErspace) mechanism that originated on
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Linux. Therefore, many existing FUSE file systems become readily usable on Mac OS X. The core of MacFUSE is in a dynamically loadable kernel extension.
Although MacFUSE has a completely different kernel-level implementation from Linux FUSE, it supports the FUSE specification well enough that many popular FUSE file systems can be easily compiled and work on Mac OS X--often out of the box. [Less]
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
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libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]
KVIrc is a free portable IRC client based on the excellent Qt GUI toolkit. KVIrc is being written by Szymon Stefanek and the KVIrc Development Team with the contribution of many IRC addicted developers around the world.
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
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it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. [Less]
John the Ripper is a fast password cracker, currently available for many flavors of Unix (11 are officially supported, not counting different architectures), Windows, DOS, BeOS, and OpenVMS. Its primary purpose is to detect weak Unix passwords.
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Besides several crypt(3) password hash types most commonly found on various Unix flavors, supported out of the box are Kerberos AFS and Windows NT/2000/XP/2003 LM hashes, plus several more with contributed patches. [Less]
Aquamacs is an Aqua-native build of the powerful Emacs text editor. By "Aqua-native," we mean more than just the fact that this version of Emacs runs as a standard OS X application. Aquamacs features extensive customization: it will feel and behave
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mostly like an Aqua program - while still being a real GNU Emacs with all the ergonomy and extensibility you've come to expect from this world-class editor. It's beeen adapted by David Reitter, based on GNU Emacs by Richard Stallman and many others. [Less]
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Lux is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design.
Our goal is to extend
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PBRT into a complete renderer for artistic use, including :
- Flexible multi-threading of integrators
- GUI with real time tonemapping controls, renderer configuration dialogs, etc...
- Robust scene file format and API, exporters for Blender and other 3D packages
- Speed optimisations with SSE/SIMD implementation
- Semi-programmabe shading/materials & GUI material editor(s)
- Physical sky/daylight model
- etc... [Less]
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
Bcfg2 helps system administrators produce a consistent, reproducible, and verifiable description of their environment, and offers visualization and reporting tools to aid in day-to-day administrative tasks.
The Shift project was started in May 2008 as a fork of the apparently defunct CocoaMySQL project. The goal of Shift is to enhance upon the CocoaMySQL project and provide Mac OS X users with a completely free and elegant way to handle their MySQL
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databases.
Future versions of Shift will see a complete UI overhaul conforming to Leopard's unified interface, increased stability, auto-updating ability via Sparkle, and (hopefully) the addition of full graphical schema building. [Less]
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.
Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces.
Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible.
FlameRobin is an administration and management GUI tool for the Firebird DBMS written in C++ using wxWidgets and IBPP libraries.
The goal of the project is to build a lightweight, cross-platform application which doesn't have any closed-source dependency for either building or running.
Kadu is a dynamically evolving instant messenger compatible with the Gadu-Gadu protocol. It can be run on all platforms supporting the Qt toolkit.