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Filesystem in Userspace is a simple interface for userspace programs to export a virtual filesystem to the Linux kernel. It also aims to provide a secure method for non privileged users to create and mount their own filesystem implementations.
Boost was begun by members of the ISO C++ Standard committee Library Working Group to provide free peer-reviewed portable libraries to the C++ community. An additional objective is to establish "existing practice" and provide reference
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implementations so that the Boost libraries are suitable for eventual standardization.
Components successfully moved into draft ISO Standard C++09 include shared_ptr, regular expressions, function wrappers and binders. [Less]
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
JACK is a low-latency audio server. It can connect a number of different applications to an audio device, as well as allowing them to share audio between themselves. Its clients can run in their own processes (i.e., as normal applications), or can
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they can run within the JACK server (as a "plugin"). JACK is different from other audio server efforts in that it has been designed from the ground up to be suitable for professional audio work. This means that it focuses on two key areas: synchronous execution of all clients, and low latency operation. [Less]
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Octave is a high-level language, primarily intended for numerical computations. It provides a convenient command line interface for solving linear and nonlinear problems numerically, and for performing other numerical experiments. It may also be used as a batch-oriented language.
Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
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libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]
Expat is a fast, non-validating, stream-oriented XML parsing library.
Maxima is a Common Lisp implementation of MIT's Macsyma system for computer based algebra. It features plotting over the network via netmath, computations over the network, extensive testing on a large array of problems, a source level debugger for
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maxima code, ease of extension in fundamentally new ways, access to Common Lisp and portability to many systems. [Less]
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK
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is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes. [Less]
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
gnokii is a multisystem tool suite for the mobile phones, released under GPL.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
Gammu (formerly known as MyGnokii2) is a cellular manager for various mobile phones/modems. It supports a wide variety of Nokia, Symbian, and AT devices (Siemens, Alcatel, Falcom, WaveCom, IPAQ, Samsung, SE, and others) over cables, infrared, or
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BlueTooth. It contains libraries with functions for ringtones, phonebook, SMS, logos, WAP, date/time, alarm, calls, and more (used by external applications like Wammu). It also includes a command line utility that can make many things (including backups) and an SMS gateway with full MySQL and PostgreSQL support from the PHP interface. [Less]
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
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eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.
The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL is not the official reference implementation of the
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JSR, but an evolving workspace; snapshots are taken from this workspace which become the official reference implementations of the JSR. JOGL is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. [Less]
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment.
Rapid development is achieved by the smart and aggressive use of C++ rather than
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through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]
CrissCross is a small open source cross platform C++ library for console and file I/O, CPU identification (CPUID), hashing (MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, Tiger), sockets (TCP and UDP only currently), and data structures (LList, DArray
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, RedBlackTree, AVLTree, SplayTree, etc).
CrissCross is designed to run on Windows, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, and even the Nintendo DS. Other platforms may become supported upon request.
The main idea behind CrissCross is the ability to write a program using identical calls on the major platforms, without needing to rewrite code. [Less]
KInterbasDB is a Python extension package that implements Python Database API 2.0-compliant support for the open source relational database Firebird and some versions of its proprietary cousin Borland® Interbase®.
In addition to the minimal
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feature set of the standard Python DB API, KInterbasDB also exposes nearly the entire native client API of the database engine. [Less]
DWT stands for D Widget Toolkit, a slight naming variation from its parent project -- the Standard Widget Toolkit of Java Eclipse Project fame (SWT). The DWT goal is to achieve for the D Language something similar to Java SWT's notable
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accomplishment: it is a large, feature-rich GUI library encouraging excellent application portability while retaining platform-specific widget "look and feel". [Less]
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library.
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX)
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, ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works.
If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
The ATLAS (Automatically Tuned Linear Algebra Software) project is an ongoing research effort focusing on applying empirical techniques in order to provide portable performance. It provides C and Fortran77 interfaces to a portably efficient BLAS implementation, as well as a few routines from LAPACK.
Ming is a library for writing SWF (Flash) format files. It includes high-level functions which abstract away mundane specifics of the file format and PHP (and now Python/Zope, Ruby, and c++) module code which wraps the library into handy objects.
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.