[88 total ]
Rediscover Your Music!
Amarok is the music player for Linux and Unix with an intuitive interface. Amarok makes playing the music you love easier than ever before - and looks good doing it.
Boost was begun by members of the ISO C++ Standard committee Library Working Group to provide free peer-reviewed portable libraries to the C++ community. An additional objective is to establish "existing practice" and provide reference
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implementations so that the Boost libraries are suitable for eventual standardization.
Components successfully moved into draft ISO Standard C++09 include shared_ptr, regular expressions, function wrappers and binders. [Less]
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many
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popular games, including the award winning Linux port of "Civilization: Call To Power."
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, P [Less]
Music Player Daemon (MPD) allows remote access for playing music (MP3, Ogg Vorbis, FLAC, AAC, Mod, and wave files) and managing playlists. MPD is designed for integrating a computer into a stereo system that provides control for music playback over a
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local network. It is also makes a great desktop music player, especially if you are a console junkie, like frontend options, or restart X often. [Less]
Apache ActiveMQ is a fast Message Bus which supports many Cross Language Clients and Protocols and many advanced features while fully supporting JMS 1.1 and J2EE 1.4.
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Octave is a high-level language, primarily intended for numerical computations. It provides a convenient command line interface for solving linear and nonlinear problems numerically, and for performing other numerical experiments. It may also be used as a batch-oriented language.
Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
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libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]
Maxima is a Common Lisp implementation of MIT's Macsyma system for computer based algebra. It features plotting over the network via netmath, computations over the network, extensive testing on a large array of problems, a source level debugger for
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maxima code, ease of extension in fundamentally new ways, access to Common Lisp and portability to many systems. [Less]
The ADAPTIVE Communication Environment (ACE) is a freely available, open-source object-oriented (OO) framework that implements many core patterns for concurrent communication software. ACE provides a rich set of reusable C++ wrapper facades and framework components that perform common communication software tasks across a range of OS platforms.
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
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it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. [Less]
skype4pidgin is a plugin for libpurple programs such as Pidgin or Adium, to be able to use the Skype API to control and use Skype to send IM's
JORAM (Java Open Reliable Asynchronous Messaging) is an open source implementation of the JMS (Java Message Service) 1.1 API.
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK
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is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes. [Less]
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
Gammu (formerly known as MyGnokii2) is a cellular manager for various mobile phones/modems. It supports a wide variety of Nokia, Symbian, and AT devices (Siemens, Alcatel, Falcom, WaveCom, IPAQ, Samsung, SE, and others) over cables, infrared, or
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BlueTooth. It contains libraries with functions for ringtones, phonebook, SMS, logos, WAP, date/time, alarm, calls, and more (used by external applications like Wammu). It also includes a command line utility that can make many things (including backups) and an SMS gateway with full MySQL and PostgreSQL support from the PHP interface. [Less]
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
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eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.
The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
A Jabber/XMPP library written in Tcl.
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment.
Rapid development is achieved by the smart and aggressive use of C++ rather than
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through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library.
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX)
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, ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works.
If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
KInterbasDB is a Python extension package that implements Python Database API 2.0-compliant support for the open source relational database Firebird and some versions of its proprietary cousin BorlandĀ® InterbaseĀ®.
In addition to the minimal
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feature set of the standard Python DB API, KInterbasDB also exposes nearly the entire native client API of the database engine. [Less]
OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.