Projects tagged ‘library’ and ‘macintosh’


[27 total ]

298 Users
   

Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.
Created over 2 years ago.

157 Users
   

A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows ... [More] CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]
Created over 3 years ago.

154 Users
   

The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows ... [More] and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications. [Less]
Created over 3 years ago.

52 Users
   

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python ... [More] language. Pygame is highly portable and runs on nearly every platform and operating system. [Less]
Created over 3 years ago.

27 Users
   

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides ... [More] developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]
Created over 2 years ago.

24 Users
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Created over 3 years ago.

16 Users
   

Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API ... [More] which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible. [Less]
Created over 2 years ago.

11 Users
   

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time ... [More] allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]
Created over 3 years ago.

10 Users
   

The JInput Project hosts an implementation of an API for game controller discovery and polled input.
Created over 3 years ago.

8 Users
 

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found ... [More] in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
Created over 3 years ago.