Projects tagged ‘library’ and ‘multi-platform’


[27 total ]

303USERS
   

FFmpeg is a complete solution to record, convert and stream audio and video. It includes libavcodec, the leading audio/video codec library. FFmpeg is developed under Linux, but it can compiled under most operating systems, including Windows.

131USERS
   

Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit. Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...

118USERS
   

The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications.

25USERS
 

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

22USERS
 

XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive ... [More] or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]

20USERS
   

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform ... [More] libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

11USERS
   

The OpenMetaverse project is a collection of building blocks to construct the next generation of virtual world platforms on. Born out of the libsecondlife project, it contains a reimplementation of the Linden Lab Second Life protocol, and will host future metaverse implementations and enhancements as well as examples and documentation.

10USERS
   

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

9USERS
 

XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete ... [More] spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]

4USERS
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

4USERS
 

jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.

4USERS
 

OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.

3USERS
 

MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen). ... [More] The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones). While the original code is still maintained, we are moving to a rewrite. [Less]

2USERS
   

This project serves as a base for Java Graphics Engines. It contains abstract loaders (models, textures, etc.), OpenGL-wrapper, etc. to help you build your own engine and to maintain compatibility between your engine and others, which are using JAGaToo.

2USERS

A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.

2USERS
 

Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.

2USERS

VOS is a library and network protocol for interlinked object structures, which can be easily distributed over networks. Notifications of changes are automatically sent to other applications/clients. VOS simplifies concurrent asynchronous ... [More] programming, both within the same process or distributed over the network. Revision control (versions), access control, and other important features are built in. VOS object messaging also allows access from multiple languages. VOS forms the basis for several applications including multiuser 3D virtual reality, web content management, and any other application requiring an infrastructure for distributed, dynamic data structures. A multipurpose GUI client application for a combined 3D/2D/WIMP browsing and development environment is available. [Less]

1USERS
 

ORCA is an interpreter for a REBOL-like language. The interpreter is a C library so that C/C++ applications can use ORCA as an embedded scripting system. ORCA stands for Open-source Rebol Can be Achieved.

1USERS
 

This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with ... [More] gtkmm alongside the libary. The editor can be used to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. If you are interested in helping to develop this libary please contact me at mail@fkrauthan.de. [Less]

1USERS

Xennet Library is a Cross-Platform C++ Network Library providing high-level access to native Sockets, Network Classes and Network interfaces. Xennet also provides additional classes and functions for usability and additional networking features.

1USERS
 

A multimedia processing and authoring framework and a video playout server for television broadcasting.

1USERS

Icons in java are generally of a fixed size. In fact the documentation states that the Icon is "A small fixed size picture, typically used to decorate components." This library is designed to extend this definintion to essentially remove the 'fixed size' bit and as such increase the number of use-cases that the icon can be applied to.

1USERS
 

libtorrent is a C++ library that aims to be a good alternative to all the other bittorrent implementations around. It is a library and not a full featured client, although it comes with a working example client. The main goals of libtorrent are: * to be cpu efficient * to be memory efficient * to be very easy to use

0USERS
 

OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.

0USERS

Blackspirit Graphics is a 2D Java graphics library designed for games, providing a simple but powerful interface. As it is based on JOGL it is operating system independent and hardware accelerated. Primitive drawing operations (points, lines, triangles, images) are supported as well as advanced features like drawing text, shapes and texturing.

0USERS
   

QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Our purpose? To improve the state of the game by improving the engine and making it accessable to the largest number of players we can. ... [More] Arguably the single most important issue on the minds of players today is the rampant cheating which is currently happening on many of the larger servers. It's a serious problem and it really makes a good game hard to find. We're working hard to fix these problems at the engine level. [Less]

0USERS
   

Smalltalk YX is a Smalltalk-80 implementation. It's highly portable, and runs equally well on 32-bit and 64-bit systems, Mac, Unix, Windows, WinCE, or Solaris. It has an easy-to-use plugin system and is very active.