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OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and
The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially
OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of
Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Omorphia is a 3D graphics and multimedia engine written in Delphi featuring support for OpenGL and DirectX rendering without having to distinguish in your own source when using this engine.
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