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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with
Metrics updated about 24 hours ago
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
Metrics updated 27 Aug 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated 27 Aug 08
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX)
Metrics updated 27 Aug 08
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Metrics updated 29 Jul 08
Sefirs provides a Java Thread-like class that executes over simulated time. Time units are user-definable, there is no time quanta, and neither changes to the VM nor pre-processing (like bytecode re-writers) are required. Sefirs accomplishes this by providing a framework for native thread-based continuations in Java.
Metrics updated about 17 hours ago
Dimensional is a library providing data types for performing arithmetic with physical quantities and units. Information about the physical dimensions of the quantities/units is embedded in their types and the validity of operations is verified by
Metrics updated 07 May 08
The Physics::Lorentz Perl module is intended to help with dealing with 4-vectors and (Poincare) transformations in the associated vector space. It includes: Physics::Lorentz::Transformation - Representation of Poincare Transformations Physics::Lorentz::Vector - Representation of 4-vectors
Metrics updated 25 Jul 08
OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.
An open source, real-time physics engine written by David Lam
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