Projects tagged ‘library’, ‘physics’, and ‘programming’


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Projects tagged ‘library’, ‘physics’, and ‘programming’

Filtered by Project Tags library physics programming

Refine results Project Tags framework (5) api (5) development (5) 3dengine (4) 3d (4) linux (4) windows (4) gamedev (4) game (4) macosx (3) cross-platform (3) simulation (3)

[5 total ]

10USERS
 

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

10USERS
   

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

4USERS
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

3USERS
 

The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.

2USERS
 

Sefirs provides a Java Thread-like class that executes over simulated time. Time units are user-definable, there is no time quanta, and neither changes to the VM nor pre-processing (like bytecode re-writers) are required. Sefirs accomplishes this by providing a framework for native thread-based continuations in Java.