[11 total ]
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
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it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. [Less]
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
A runtime for VRML and X3D virtual worlds and models.
OpenVRML includes a core runtime library,
parsers for VRML97 and VRML-format X3D, an OpenGL renderer, and a Mozilla Web browser plug-in.
vgSDK, a shortcut for Versatile Graphical Software Development Kit, consists of a set of cross-platform C++ libraries which provides a complete framework for doing graphical related tasks.
OpenSG is a portable scenegraph system to create realtime graphics programs, e.g. for virtual reality applications. It is developed following Open Source principles (LGPL) and can be used freely. It runs on Windows, Linux, Solaris and MacOS X and is
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based on OpenGL. It is used in a number of projects and places to do many different things, all of them cool. :-) [Less]
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format).
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
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The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite. [Less]
Coin3D is a high-level, retained-mode toolkit for effective 3D graphics development.
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
Terrain visualization library for Coin implementation of Open Inventor. Includes nodes for ROAM, Chunked LoD and Geo Mip-Mapping algorithms.
GameCatapult is a library, middleware, framework for constructing game authoring environment.
It contains Lua wrapper for C++ and C++ class binding, easy to build game authoring environment with Lua scripting and extended open scene graph file(.x or
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COLLADA file). This project forcuses to design a smart and flexible 'Game Object' model.
Currentry, this can render and animate skinned mesh with Direct3D API and blend multiple motion and these are all commanded from Lua script.
GameCatapultはオープンソース・フリーなゲーム開発環境構築ミドルウェアです。Luaスクリプトによるオーサリングを実現するC++ラッパーを備え、.xファイルまたはCOLLADAに独自の拡張を施してシーングラフを完全にデータとして表現する手段を提供します。
現在はDirectXに依存しています。(OpenGL/OpenAL/SDLも選択できるようにする予定です)
あるいは、グラフィックエンジンにはIrrlichtなどを採用して、自前で用意するのをやめるかもしれません。
物理エンジンにはODEを採用する予定です。 [Less]