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Third party 3D viewer for the Second Life metaverse, built on C#, XNA, and libsecondlife.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 8 hours ago
 
 

Blank for now.

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  0 reviews  |  0 users  |  0 current contributors
 
 

セカンドライフで使えるオリジナルビューアを作成しています。

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  0 reviews  |  0 users  |  13,650 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Jarilo supports connecting Second Life and OpenSim? based virtual world chat streams with IRC and Jabber networks

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  0 reviews  |  0 users  |  11,994 lines of code  |  0 current contributors  |  Analyzed 12 days ago
 
 

SLeek is a relatively lightweight client for connecting to Second Life, a virtual environment by Linden Lab. It makes use of libsecondlife, an open-source .NET class library for interfacing with the SL network protocol. SLeek itself is written in C# and .NET Framework 2.0.

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  0 reviews  |  0 users  |  18,516 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

The SL Polymorphism Proxy with Imaginary Friends is an add on for Second Life (http://www.secondlife.com). The product enhances the user experience by providing user control over avatar appearances, and further by allowing the placement of avatars anywhere in the virtual environment. Both of these ... [More] events occur only to the user running the software. The product's initial release is still in beta testing. Future enhancements will include support for animating the imaginary friends, saving the local users appearance preferences, possible parental controls, and other as yet undetermined possibilities. Software development by Thoys Pan and FWord Utorid, and concepts by Jedediah Horenbach and Dirty Mclean. [Less]

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  0 reviews  |  0 users  |  7,648 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

JabberLife allows you to control a Second Life avatar remotely by sending instant messages using the Jabber or XMPP protocol. As the basis it uses the code of the TestClient from libsecondlife, which means most of the functionality of the TestClient is available. JabberLife has 2 basic modes of ... [More] operation. - The first is command mode. In this mode the message send to the bot cosists of a TestClient command. - The second mode is IM mode, which was the main purpose of this project. In this mode messages are treated as IM's to a predefined avatar. Switching avatars to talk to is also possible in this mode. General chat is optionally possible but not recommended in areas with lots of avatars, especially when controling the bot with a jabber client on a mobile phone. ;-) No code online yet, I'm still setting up this environment [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

The goal of this project is to develop an interface to Opensim for OpenCog and other AI systems. It provides a means of connecting external AI bots over a socket to an avatar in the OpenSim Simulator . It uses TextSL as base and updates it to use libopenmetaverse, and includes DotLisp and a simple ... [More] task queue processor as a persistent middle layer. http://opencog.org/wiki/OpenSim_for_OpenCog [Less]

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  0 reviews  |  0 users  |  1,014,574 lines of code  |  4 current contributors  |  Analyzed 2 days ago
 
 

The Feathertail projects goal is the creation of a number of subsystems including object tracking, client side scripting, and command interpretors to make it easier to develop text only interfaces to SecondLife, as well making it easier to build NPC/bots. Feathertail was broken while libsl went ... [More] through some significant changes. libsl now appears to be stable and Feathertail has been reborn. First up, a little mini-project to reacquaint myself with libsl -- the ProxyBot. [Less]

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  0 reviews  |  0 users  |  843 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
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The SLCL will provide an interface library for SecondLifetm with the following goals for developers using the library: Do not have to worry about what specific packets are being created or received Should provide facilities to automatically track items of interest including Parcels, Objects/Prims ... [More] , Avatars, Inventory. All exposed objects will be representational of what the item is, and not solely based on their underlying packet representation All publicly exposed interfaces should use terminology familiar to end-users (players) and not specifically the terminology used within the protocol/message template. It should be noted that this library is not intended to compete with the libsecondlife project, but rather complement it. We fully expect code to be ported between these projects on a regular basis. This project's aim is to simply take the libsecondlife library and tailor specifically to provide a high level abstracted client access to SecondLifetm. Those needing to be 'closer' to the network level should consider making use of libsecondlife directly. [Less]

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  0 reviews  |  0 users  |  86,291 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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