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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and
LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic
Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that
Entertainment LIghting Open source Software a.k.a ELIOS is a Java application that provides remote management capabilities to your lighting system based on Art-Net.
Q Light Controller (QLC) is a cross-platform application to control DMX or analog lighting systems like moving heads, dimmers, scanners and other effects. Our goal is to replace expensive and somewhat limited hardware lighting desks with free software.
Simple DMX is a wrapper library for the ENTTEC Open DMX USB Interface device driver that provides simple control and automated fades of data on the DMX output. Although Simple DMX is implemented in C++. It also includes a Java Native Interface wrapper for developing DMX applications in Java.
Designed with theatrical lighting design in mind, Cameo provides lighting controls common to Cue based light boards. Cameo is designed to provide young designers and smaller venues an alternative to expensive lighting consoles without sacrificing artistic freedom. Cameo requires the ENTTEC Open
Python library for controlling intelligent stage lighting fixtures using the DMX-512 protocol. This project aims to include: Hardware controller interfaces Lighting fixture definitions Stage setup configuration Scene management An intuitive user interface Right now, I'm just in the
The Hudson Engine is a next generation entirely shader driven 3D engine wrote from the ground up in C++. Some of it's core are ports of the popular PSP engine Raptor(See Qj.Net for alphas) wrote by the authors of Hudson. But this version is a revolution, not an evolution. Offering a slew of
Current rasterization based renderers utilize one of two main techniques for lighting, forward rendering and deferred rendering. However, both of these techniques have disadvantages. Forward rendering does not scale well with complex lighting scenes and standard deferred rendering has high memory
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