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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and ... [More] hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows, OS X, Linux and BSD's. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, camera tracking, object tracking and full video editing [Less]

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  4 reviews  |  573 users  |  1,197,744 lines of code  |  90 current contributors  |  Analyzed 6 days ago
 
 

Brushwave - Painterly Rendering for Lightwave 3DOverviewBrushwave is a painterly rendering plugin for the 3D modeling and rendering software "Lightwave 3D". It applies thousands of individual brush strokes to a scene, and can be used for still images as well as animations. Project ... [More] Website: http://www.incognitek.com/redge/projects/brushwave The project was started in 2007 as a proof of concept for a German media company. It is currently fully usable and quite stable, while some features are missing. I plan to enhance the plugin step by step in the future. Brushwave is licensed under the LGPL. You can use it for any purpose you want. However, if you create some nice images or videos, I would be very pleased if you could send me some material to put on my webpage. InstallationBrushwave does not have any dependencies besides an OpenGL capable graphics driver. You can install Brushwave in Layout Mode via "Utilities/Add Plugins". You will find that Brushwave consists of 2 plugins. One of them controls the settings of the rendering process, the other does the rendering. Both plugins are included in the brushwave plugin binary. UsageTo render an object with Brushwave, you have to take 2 steps: a) Per-object settings Select the object you want to apply the painterly filter to, then open the properties dialog. In the "Geometry"-Tab, add the custom object "Brushwave Object". Double-click it to manipulate its settings. b) Global settings If you rendered the scene now, nothing would happen. You first need to activate the Brushwave image filter. This can be done under "Windows / Image Processing / Add image filter". Choose the filter "Brushwave". That's it! If you render the scene now, the model will be rendered in a painterly style. If you save the scene, Lightwave will remember the settings for the next time. Further informationIf you want more information about Brushwave, visit the project's homepage. [Less]

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  0 reviews  |  0 users  |  29,935 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Lightwave3d renderer. I don`t know, what can i tell about it. I like 3d graphics and i like coding. This is the best i can do, and if it will be usefull for you, it will make me happy.

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  0 reviews  |  0 users  |  10,405 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

ScreamCaster makes distributed rendering of Lightwave scenes much easier.

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  0 reviews  |  0 users  |  11,085 lines of code  |  0 current contributors  |  Analyzed 4 months ago
 
 

This is a c++ library with an optional c interface, for loading 3d geometry, scene hierarchy and animation from lightwave lwo and lws files.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 
 
 

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