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Boost was begun by members of the ISO C++ Standard committee Library Working Group to provide free peer-reviewed portable libraries to the C++ community. An additional objective is to establish "existing practice" and provide reference
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implementations so that the Boost libraries are suitable for eventual standardization.
Components successfully moved into draft ISO Standard C++09 include shared_ptr, regular expressions, function wrappers and binders. [Less]
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library
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abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]
gnuplot plots 2d and 3d graphs, from a data file or with a formula. It has an interactive mode with online help, or it can be used non-interactively. gnuplot does function fitting to data sets, and it does output to many terminals, among which are PostScript, X11 display, PNG, and GIF (via the old gd library).
Scintilla is a free source code editing component for Win32 and GTK+. As well as features found in standard text editing components, Scintilla includes features especially useful when editing and debugging source code. These include support for
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syntax styling, error indicators, code completion and call tips. Styling choices are more open than with many editors, allowing the use of proportional fonts, bold and italics, multiple foreground and background colours and multiple fonts. [Less]
XEmacs is a highly customizable open source text editor and application development system. It is protected under the GNU Public License and related to other versions of Emacs, in particular GNU Emacs. Its emphasis is on modern graphical user interface support and an open software development model, similar to Linux.
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Some vendors refuses to release specs or even a binary Linux driver for their WLAN cards. ndiswrapper tries to solve this by making a kernel module that can load Ndis (Windows network driver API) drivers. The goal is not to implement all of the Ndis API, but to implement the functions needed to get cards without Linux drivers to work.
Octave is a high-level language, primarily intended for numerical computations. It provides a convenient command line interface for solving linear and nonlinear problems numerically, and for performing other numerical experiments. It may also be used as a batch-oriented language.
The OpenKomodo Open Source Development Environment for Dynamic Languages and Web Technologies
The Open Komodo project provides a code base upon which integrated development environment (IDE) software packages can be developed. ActiveState's Komodo
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Edit 4.3 and later (an open source, multi-platform, multi-language editor) is an established, mature product that uses the Open Komodo platform.
With the Open Komodo Project, the focus is on dynamic languages and the open web. Open Komodo is developed on top of many open source technologies, including Mozilla, Python, and Scintilla. The primary development technologies used are XUL, JavaScript, Python, and C/C++. [Less]
Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified
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version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
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libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]
Maxima is a Common Lisp implementation of MIT's Macsyma system for computer based algebra. It features plotting over the network via netmath, computations over the network, extensive testing on a large array of problems, a source level debugger for
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maxima code, ease of extension in fundamentally new ways, access to Common Lisp and portability to many systems. [Less]
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK
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is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes. [Less]
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
SDCC is a freeware, retargettable, optimizing ANSI-C compiler. The current version targets Intel 8051-based MCUs, the Zilog Z80, and the DS390. Targets for the Microchip PIC and Amtel AVR series are under development, and the compiler can be
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retargeted for other 8 bit MCUs or PICs. The entire source code for the compiler is distributed under GPL. SDCC uses ASXXXX and ASLINK, a freeware, retargettable assembler & linker. SDCC has extensive MCU (8051)-specific language extensions, which lets it utilize the underlying hardware effectively. It includes a source-level debugger/simulator and can generate debug info for the NoICE debugger. [Less]
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
Gammu (formerly known as MyGnokii2) is a cellular manager for various mobile phones/modems. It supports a wide variety of Nokia, Symbian, and AT devices (Siemens, Alcatel, Falcom, WaveCom, IPAQ, Samsung, SE, and others) over cables, infrared, or
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BlueTooth. It contains libraries with functions for ringtones, phonebook, SMS, logos, WAP, date/time, alarm, calls, and more (used by external applications like Wammu). It also includes a command line utility that can make many things (including backups) and an SMS gateway with full MySQL and PostgreSQL support from the PHP interface. [Less]
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
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eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.
The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
Perl Application Development and Refactoring Environment
A Perl IDE written on Perl
Python IDE written in PyQt.
Supports debugging (breakpoints, watch, ...), threads debugging, syntax highlighting, code templates, code completion, macros, ...
Free python IDE for Windows,Mac & Linux with UML,PyChecker,Debugger,GUI design,Blender & more
This project contains all testcases, demos, benchmarks, etc. to show the full power of xith3D.
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment.
Rapid development is achieved by the smart and aggressive use of C++ rather than
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through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]