Projects tagged ‘linux’ and ‘rts’


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Projects tagged ‘linux’ and ‘rts’

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Refine results Project Tags game (10) windows (7) strategy (6) multiplayer (5) opengl (5) mac (5) 3d (4) sdl (4) c++ (4) 2d (3) ogre (3) strategy_game (3)

[11 total ]

27 Users
   

Warzone 2100 was one of the first 3D RTS games ever. It was released commercially by Pumpkin Studies in 1999, and released in 2004 under the GPL. The Warzone Project wishes to make Warzone 2100 one of top free software games available.
Created over 3 years ago.

23 Users
   

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right ... [More] now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License. Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. [Less]
Created over 3 years ago.

7 Users
   

Westwood red alert game engine (original .mix files required) This is a rebuild of the (Westwood) red alert game engine (based on FreeCNC and FreeRA). It is a real time strategy game. To play the ... [More] game with this engine you need the original game (mix files). The only game supported is red alert 1 ;) The files of the DEMO also works !!!! get it at : ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95demo.zip [Less]
Created about 1 year ago.

2 Users

Judgment Day aims to be an extensible, flexible open-source RTS which is competitive with modern commercial products.
Created 7 months ago.

1 Users
 

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.
Created over 3 years ago.

1 Users
 

Imperium: Sticks is a cross-platform, real-time strategy game spanning the dawn of human history to the end of civilization.
Created over 2 years ago.

0 Users

http://www.FreezingMoon.org http://www.AncientBeast.com
Created 12 months ago.

0 Users

The Judgment Day project aims to create an open-source RTS that is competitive with commercial products.
Created 3 months ago.

0 Users

Working title "Universe at your hand" või "Galactic Siege" Windows'i ja linuxi keskkonnale 3D mäng, vb ka OS X'ile. Mängumootor, Azid Engine, ja sisu on valmistamise algus järgus. Mäng on Real ... [More] Time Strategy ehk reaalaja strateegia mäng. Seatud minevikust tulevikku tsivilisatsiooni tekkimisest mingil planeedil kuni galaktika vallutamiseni. Eeskujuks võib võtta mängud nagu Age of Empires, Civilization seeria( tõsi, tegu on Turn Based Strategy-ga), Rise of Nations, Sins of a Solar Empire, Orion, Galactic Civilization( ka TBS aga ideid saab) jne. Mängul ei ole kindlat tehnoloogia puud, vaid see genereeritakse jooksvalt mängu jooksul vastavalt mängija käitumisele. Veel tahaks teha sisse abi-kommanderite süsteem, kui mängija ära vallutatakse on mängijal võimalik edasi mängida kui vallutaja liitlane. Vb tuleb sellest midagi MMO laadset, kuigi sellist vist ei ole tehtud, loodame meie et saame piisava kasutajaskonna, et jätkata edukat arendustööd. Mõned eesmärgid: Teha mängumootor võimalikult moditav scriptide kaudu Võimalusel Ehitada sisse multi-touch'i võimalus ehk erinevate pluginite tugi Teha kogu mäng ja mootor avatud lähtekoodiga kui võimalik Pool suurest uuendusest on üleval. Koonadasin faile rohkem kokku, nati suuremad ja pikkemad failid on juba. Korralik update loop on valmis!!! Mõtlesin välja ka kuidas takistada määratud scene'ides ebavajalikud klavituuri või hiire klikid. Lisasin kuid pole veel koodi üles lasknud. [Less]
Created about 1 month ago.

0 Users

DescriptionWoT War is a sprite-based real time strategy game engine being implemented in C++. The Allegro C library is being used to supply cross-platform graphics functionality. Official game ... [More] content will be based on the Wheel of Time book series by Robert Jordan. However, the game engine is entirely modifiable via simple text data files. A short (low quality) preview: http://www.youtube.com/watch?v=omf2DqgpjBA System RequirementsDevelopment is taking place under Linux using the GNU toolset (g++/make), but the engine will run just fine on Windows and Mac OS X machines as well. An old 1.8 GHz single-core laptop has been shown to run trials with over nine hundred active units. Use the InstallationGuide instructions if you've got the guts and know-how to try out the current development version. FeaturesImplemented Core code Tile based maps Dynamic tile fading Stationary objects (trees, etc.) Animation Units Groups Movement Pathfinding Collisions Minimap Graphics development tools Melee fighting Unified config loader Particle system Ranged fighting Simple inter-group coordination Buildings and build sites GUI menu system Map editor To Do Networking (via Asio from the Boost library) Keyboard shortcuts Ideas for the Future Sound effects Particle effects (blood, dirt, etc.) AI opponents Scenarios (triggers, etc. in map editor) Implement the fish-school algorithm for extra intelligent intra-group coordination Boats (units can actually be on) Towers/Walls (units can walk on top) Siege / area damage Fog of war Flying units Refactor code, the pointers are running rampant more... [Less]
Created about 1 year ago.