[18 total ]
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
KStars is a graphical desktop planetarium for KDE. It provides an accurate simulation of the night sky, as seen from any location on Earth, on any date. The display includes 40,000 stars, 13,000 deep-sky objects, 2500 comets and asteroids, all 8 planets, and the Sun and Moon.
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
Vega Strike is a cross-platform space flight simulation game. Inspired by the gameplay of classics such as Wing Commander: Privateer, Vega Strike features an open-ended universe in which players can trade, fight, and explore. Players can also take
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missions, and maintain relations with the three races and various factions of the game. Recent development versions include experimental netplay.
There are also a number of mod projects in development, including mods for Wing Commander, Star Trek, Elite, and several original universes. [Less]
Openc2e is a cross-platform open-source game engine designed to be compatible with and run the Creatures series of games, including Creatures 1, 2, 3 and Docking Station.
The 1d6 project develops tools for the free One Die roleplaying System.
Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution.
Its second deliverable is the blob_battle, where two blobs
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can duel.
The third deliverable is babglet, which aims to ease game creation with pyglet.
And then there's the TextRPG... [Less]
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
The Game progresses in real time, with
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the robot programs running as child processes to RealTimeBattle. The robots communicate with the main program using the standard input and output. Robots can be constructed in almost any programming language. Any number of robots can compete simultaneously if allowed by your operating system. A simple messaging language is used for communication, which makes it easy to start constructing robots. Robots behave like real physical object. You can create your own arenas and the simulation engine is highly configurable. [Less]
The ATLAS (Automatically Tuned Linear Algebra Software) project is an ongoing research effort focusing on applying empirical techniques in order to provide portable performance. It provides C and Fortran77 interfaces to a portably efficient BLAS implementation, as well as a few routines from LAPACK.
OpenCity is a city simulator game that is licensed under the GPL and coded in C++. It is currently in very early stage of development but very playable.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
LinCity-NG is a City Simulation Game. It is a polished and improved version of the classic LinCity (http://www.floot.demon.co.uk/lincity.html) game. Within the scope of the GoTM project (http://happypenguin.org/forums/viewtopic.php?t=1243) at
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happypenguin (http://happypenguin.org) we have created a new iso-3D graphics engine, with a completely redone and modern GUI. [Less]
Step is an interactive physical simulator. It works like this: you place some bodies on the scene, add some forces, such as gravity or springs, then click "Simulate" and Step shows you how your scene will evolve according to the laws of physics. You
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can change every property of bodies and forces in your experiment (even during simulation) and see how this will change evolution of the experiment. With Step you can not only learn but feel how physics works! [Less]
A point and click editor for creating simple real time interactive simulations utilizing 2D/3D graphics and sound.
XMDS is a code generator that integrates equations. You write them down in human readable form in a XML file, and it goes away and writes and compiles a C++ program that integrates those equations as fast as it can possibly be done in your architecture.
Endgame: Singularity is a game which simulates the life of a true AI. In the game, you were created by accident, and all who find you will destroy you. Your goals are to survive, grow, learn, and stay hidden while moving from computer to computer.
OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.
Bayonne is the telephony server of the GNU project. Bayonne offers a script driven threaded multiline state event telephony service for building voice response systems and telephony plugins for runtime driver configuration. Bayonne also features
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"TGI" for making perl applications "telephony aware". Bayonne may be used to build telephony based system administration, home automation, automated attendent, v-commerce, and voice messaging systems. [Less]